static float32 addFloat32Sigs( float32 a, float32 b, flag zSign ) { int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); expDiff = aExp - bExp; aSig <<= 6; bSig <<= 6; if ( 0 < expDiff ) { if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, b ); return a; } if ( bExp == 0 ) { --expDiff; } else { bSig |= 0x20000000; } shift32RightJamming( bSig, expDiff, &bSig ); zExp = aExp; } else if ( expDiff < 0 ) { if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign, 0xFF, 0 ); } if ( aExp == 0 ) { ++expDiff; } else { aSig |= 0x20000000; } shift32RightJamming( aSig, - expDiff, &aSig ); zExp = bExp; } else { if ( aExp == 0xFF ) { if ( aSig | bSig ) return propagateFloat32NaN( a, b ); return a; } if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); zSig = 0x40000000 + aSig + bSig; zExp = aExp; goto roundAndPack; } aSig |= 0x20000000; zSig = ( aSig + bSig )<<1; --zExp; if ( (sbits32) zSig < 0 ) { zSig = aSig + bSig; ++zExp; } roundAndPack: return roundAndPackFloat32( zSign, zExp, zSig ); }