createForm($this->main,'createItem();','passwordForm'); $this->createNappend('h2',$itemForm,'Create an Item'); $h3 = $this->createNappend('h3',$itemForm,'Basics'); $h3->setAttribute('class','itemHeader'); $p = $this->createNappend('p',$itemForm,'Name:'); $this->createInput('name','text',$itemForm,'itemFormName'); $this->createNappend('p',$itemForm,'Type:'); $options = array( "Offensive" => 'attack', "Defensive" => 'defend' ); $select = $this->createSelect('type',$itemForm,'itemFormType',$options); $this->createNappend('p',$itemForm,'Damage:'); $item = $this->createInput('damage','text',$itemForm,'itemFormDamage','0'); $h3 = $this->createNappend('h3',$itemForm,'Elemental Special Damage'); $h3->setAttribute('class','itemHeader'); $p = $this->createNappend('p',$itemForm,'Fire:'); $p->setAttribute('class','itemP'); $item = $this->createInput('fire','text',$itemForm,'itemFormFire','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Water:'); $p->setAttribute('class','itemP'); $item = $this->createInput('water','text',$itemForm,'itemFormWater','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Air:'); $p->setAttribute('class','itemP'); $item = $this->createInput('air','text',$itemForm,'itemFormAir','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Earth:'); $p->setAttribute('class','itemP'); $item = $this->createInput('earth','text',$itemForm,'itemFormEarth','0','itemInput','itemP'); $h3 = $this->createNappend('h3',$itemForm,'Physical Special Damage'); $h3->setAttribute('class','itemHeader'); $p = $this->createNappend('p',$itemForm,'Stab:'); $p->setAttribute('class','itemP'); $item = $this->createInput('stab','text',$itemForm,'itemStab','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Bludgeon:'); $p->setAttribute('class','itemP'); $item = $this->createInput('bludgeon','text',$itemForm,'itemFormBludgeon','0','itemInput','itemP'); $h3 = $this->createNappend('h3',$itemForm,'Magical Special Damage'); $h3->setAttribute('class','itemHeader'); $p = $this->createNappend('p',$itemForm,'Mystical:'); $p->setAttribute('class','itemP'); $item = $this->createInput('mystical','text',$itemForm,'itemFormMystical','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Necro:'); $p->setAttribute('class','itemP'); $item = $this->createInput('necro','text',$itemForm,'itemFormNecro','0','itemInput','itemP'); $h3 = $this->createNappend('h3',$itemForm,'Magical State Attacks'); $h3->setAttribute('class','itemHeader'); $p = $this->createNappend('p',$itemForm,'poison:'); $p->setAttribute('class','itemP'); $item = $this->createInput('poison','text',$itemForm,'itemFormPoison','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Weak:'); $p->setAttribute('class','itemP'); $item = $this->createInput('weak','text',$itemForm,'itemFormWeak','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Frail:'); $p->setAttribute('class','itemP'); $item = $this->createInput('frail','text',$itemForm,'itemFormFrail','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Beserk:'); $p->setAttribute('class','itemP'); $item = $this->createInput('beserk','text',$itemForm,'itemFormBeserk','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Glass:'); $p->setAttribute('class','itemP'); $item = $this->createInput('glass','text',$itemForm,'itemFormGlass','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Sleep:'); $p->setAttribute('class','itemP'); $item = $this->createInput('sleep','text',$itemForm,'itemFormSleep','0','itemInput','itemP'); $p = $this->createNappend('p',$itemForm,'Death:'); $p->setAttribute('class','itemP'); $item = $this->createInput('death','text',$itemForm,'itemFormDeath','0','itemInput','itemP'); $h3 = $this->createNappend('h3',$itemForm,'Description'); $h3->setAttribute('class','itemHeader'); $this->createNappend('p',$itemForm,'Be creative:'); $this->createTextarea('description',$itemForm,'descriptionTextArea'); $infoDiv = $this->createNappend('div',$itemForm,'Click the button below to create the item.'); $infoDiv->setAttribute('id','itemInfoDiv'); $this->createInput('submit','submit',$itemForm,'descriptionSub','Create Item'); return; } public function createItemList(){ if(count($this->items) < 1){ $itemList = $this->createNappend('p',$this->main,'You have created no Items'); }else{ $itemList = $this->createNappend('div',$this->main); $itemTable = $this->createNappend('table',$this->main); $table->setAttribute('class','itemTable'); $thead = $this->createNappend('thead',$itemTable); $tr = $this->createNappend('tr',$thead); $this->createNappend('th',$tr,'Name'); $this->createNappend('th',$tr,'Level'); $this->createNappend('th',$tr,'Worth'); $this->createNappend('td',$tr,'Type'); $this->createNappend('th',$tr,'Created'); $tbody = $this->createNappend('tbody',$itemTable); $tr = $this->createNappend('tr',$tbody); foreach($this->items as $item){ $worth = $this->getItemWorth($item); $this->createNappend('td',$tr,$item['name']); $this->createNappend('td',$tr,$item['level']); $this->createNappend('td',$tr,$worth); $this->createNappend('td',$tr,$item['type']); $this->createNappend('td',$tr,$item['created']); } } return; } public function createItemTable(){ if(count($this->items) > 0){ $itemTableDiv = $this->createNappend('div',$this->main); $infoP = $this->createNappend('p',$itemTableDiv,'Select an item to display below.'); $itemTable = $this->createNappend('table',$itemTableDiv); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'Name'); $this->createNappend('th',$tr,'Level'); $this->createNappend('th',$tr,'Worth'); $this->createNappend('td',$tr,'Type'); $this->createNappend('th',$tr,'Created'); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemName'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemLevel'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemWorth'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemType'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemDate'); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'Gold'); $this->createNappend('th',$tr,'Elemental Level'); $this->createNappend('th',$tr,'Physical Level'); $this->createNappend('td',$tr,'Magical Level'); $this->createNappend('th',$tr,'Defense Level'); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemGold'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemElemental'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemPhysical'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemMagical'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemDefense'); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'Rating'); $this->createNappend('th',$tr,'Damage'); $this->createNappend('th',$tr,' '); $this->createNappend('td',$tr,' '); $this->createNappend('th',$tr,' '); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemRating'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemDamage'); $td = $this->createNappend('td',$tr,' '); $td = $this->createNappend('td',$tr,' '); $td = $this->createNappend('td',$tr,' '); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'Elemental Fire'); $this->createNappend('th',$tr,'Elemental Water'); $this->createNappend('th',$tr,'Elemental Air'); $this->createNappend('td',$tr,'Elemental Earth'); $this->createNappend('th',$tr,'Physical Stab'); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemElemFire'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemElemWater'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemElemAir'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemElemEarth'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemPhysStab'); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'Physical Bludgeon'); $this->createNappend('th',$tr,'Magic Mystical'); $this->createNappend('th',$tr,'Magic Necro'); $this->createNappend('td',$tr,'State Poison'); $this->createNappend('th',$tr,'State Weak'); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemPhysBludgeon'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemMagicMystical'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemMagicNecro'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStatePoison'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateWeak'); $tr = $this->createNappend('tr',$itemTable); $this->createNappend('th',$tr,'State Frail'); $this->createNappend('th',$tr,'State Beserk'); $this->createNappend('th',$tr,'State Glass'); $this->createNappend('td',$tr,'State Sleep'); $this->createNappend('th',$tr,'State Death'); $tr = $this->createNappend('tr',$itemTable); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateFrail'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateBeserk'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateGlass'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateSleep'); $td = $this->createNappend('td',$tr,' '); $td->setAttribute('id','itemStateDeath'); $description = $this->createNappend('p',$itemTableDiv,'Description'); $description->setAttribute('id','itemDescription'); } return; } private function getItemWorth(array $item){ $worth = 0; $worth += $item['damage']; $worth += $item['elemental_fire']; $worth += $item['elemental_water']; $worth += $item['elemental_air']; $worth += $item['elemental_earth']; $worth += $item['physical_stab']; $worth += $item['physical_bludgeon']; $worth += $item['magic_mystical']; $worth += $item['magic_necro']; $worth += $item['state_poison']; $worth += $item['state_weak']; $worth += $item['state_frail']; $worth += $item['state_beserk']; $worth += $item['state_glass']; $worth += $item['state_sleep']; $worth += $item['state_death']; return $worth; } public function createAllowanceInfo(){ $allowances = determineAllowances($this->physical ,$this->magic ,$this->elemental ,$this->defense ,$this->skill ,$this->level); $allowanceDiv = $this->createNappend('div',$this->main); $allowanceInfoP = $this->createNappend('p',$allowanceDiv,'Allowances for item creation.'); $allowanceTable = $this->createNappend('table',$allowanceDiv); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Open Slots"); $td = $this->createNappend('td',$tr,$this->itemSlot); $td->setAttribute('id','allowanceSlot'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Total Points"); $td = $this->createNappend('td',$tr,$allowances['total']); $td->setAttribute('id','allowanceTotal'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Physical"); $td = $this->createNappend('td',$tr,$allowances['physical']); $td->setAttribute('id','allowancePhysical'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Magic Mystical"); $td = $this->createNappend('td',$tr,$allowances['magic_mystical']); $td->setAttribute('id','allowanceMystical'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Magic Necro"); $td = $this->createNappend('td',$tr,$allowances['magic_necro']); $td->setAttribute('id','allowanceNecro'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Poison"); $td = $this->createNappend('td',$tr,$allowances['state_poison']); $td->setAttribute('id','allowancePoison'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Weak"); $td = $this->createNappend('td',$tr,$allowances['state_weak']); $td->setAttribute('id','allowanceWeak'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Frail"); $td = $this->createNappend('td',$tr,$allowances['state_frail']); $td->setAttribute('id','allowanceFrail'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Beserk"); $td = $this->createNappend('td',$tr,$allowances['state_beserk']); $td->setAttribute('id','allowanceBeserk'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Glass"); $td = $this->createNappend('td',$tr,$allowances['state_glass']); $td->setAttribute('id','allowanceGlass'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Sleep"); $td = $this->createNappend('td',$tr,$allowances['state_sleep']); $td->setAttribute('id','allowanceSleep'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"State Death"); $td = $this->createNappend('td',$tr,$allowances['state_death']); $td->setAttribute('id','allowanceDeath'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Elemental Fire"); $td = $this->createNappend('td',$tr,$allowances['fire']); $td->setAttribute('id','allowanceFire'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Elemental Water"); $td = $this->createNappend('td',$tr,$allowances['water']); $td->setAttribute('id','allowanceWater'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Elemental Air"); $td = $this->createNappend('td',$tr,$allowances['air']); $td->setAttribute('id','allowanceAir'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Elemental Earth"); $td = $this->createNappend('td',$tr,$allowances['earth']); $td->setAttribute('id','allowanceEarth'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Defense Physical"); $td = $this->createNappend('td',$tr,$allowances['def_physical']); $td->setAttribute('id','allowanceEarth'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Defense Magic"); $td = $this->createNappend('td',$tr,$allowances['def_magic']); $td->setAttribute('id','allowanceEarth'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Defense Elemental"); $td = $this->createNappend('td',$tr,$allowances['def_elemental']); $td->setAttribute('id','allowanceEarth'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Skill Low"); $td = $this->createNappend('td',$tr,$allowances['skillLow']); $td->setAttribute('id','allowanceEarth'); $tr = $this->createNappend('tr',$allowanceTable); $this->createNappend('th',$tr,"Skill High"); $td = $this->createNappend('td',$tr,$allowances['skillHigh']); $td->setAttribute('id','allowanceEarth'); return; } public function setInfoLayOut(){ $infoDiv = $this->createNappend('div',$this->main); $infoDiv->setAttribute('id','infoDiv'); //$infoDiv->setAttribute('class','clearfix'); $ogreName = $this->createNappend('h3',$infoDiv); //I'm adding a span for the title so I can change it with JS $infoTitle = $this->createNappend('span',$ogreName,$this->ogreTitle); $infoTitle->setAttribute('id','infoTitle'); $ogreName->appendChild($infoTitle); $ogreNameText = $this->doc->createTextNode(' ' . $this->ogreName); $ogreName->appendChild($ogreNameText); $ogreName->setAttribute('id','ogreName'); $ogreName->setAttribute('class','info_set'); $OMT = $this->createNappend('h3',$infoDiv,$this->OMT . ' OMT'); $OMT->setAttribute('id','OMT'); $OMT->setAttribute('class','info_set'); $basicDataDiv = $this->createNappend('div',$infoDiv); $basicDataDiv->setAttribute('id','basicData'); $basicDataDiv->setAttribute('class','info_set'); $this->addInfoItem($this->gold,'gold',$basicDataDiv); $this->addInfoItem($this->score,'score',$basicDataDiv); $this->addInfoItem($this->level,'level',$basicDataDiv); $this->addInfoItem($this->xp,'experience',$basicDataDiv); return; } private function addInfoItem($data,$id,$parent){ $p = $this->createNappend('p',$parent,ucfirst($id) . ": " . ogre::number($data)); $p->setAttribute('id','info_' . $id); $p->setAttribute('class','info_item'); return; } public function loadData(){ //loads the item from a data resource such as a database, xml file, etc $sql = "SELECT * "; $sql .= "FROM `ogre` WHERE `userId` = " . $_SESSION['id'] . " LIMIT 1"; $res = mysql_query($sql) or die(mysql_error()); $myR = mysql_fetch_array($res); $this->id = $_SESSION['id']; $this->userId = $_SESSION['userId']; $this->ogreName = $myR['name']; $this->ogreTitle = $myR['title']; $this->xp = $myR['experience']; $this->gold = $myR['gold']; $this->level = $myR['level']; $this->score = $myR['score']; $this->ogreId = $myR['id']; $this->itemSlot = $myR['itemSlot']; $this->elemental = $myR['elemental']; $this->physical = $myR['physical']; $this->magic = $myR['magic']; $this->defense = $myR['defense']; $this->skill = $myR['skill']; $sql = "SELECT * FROM `item` WHERE `userId` = " . $_SESSION['id']; $res = mysql_query($sql) or die(mysql_error()); while($myR = mysql_fetch_array($res)){ $this->items[] = $myR; } $sql = "SELECT * FROM `omt` LIMIT 1"; $res = mysql_query($sql) or die(mysql_error()); $myR = mysql_fetch_array($res); $this->OMT = $myR['omt']; return; } public function saveData(){ $sql = "UPDATE `ogre` SET "; $sql .= "`experience` = " . $this->experience . ", "; $sql .= "`gold` = " . $this->gold . " "; $sql .= "WHERE `id` = " . $this->ogreId; mysql_query($sql) or die(mysql_error()); return; } public function checkLogin(){ //required to be loggeed in to see a game page; if(!isset($_SESSION['id'])){ $_SESSION = array(); header('Location: login.php5'); exit(); } } public function updateUserActivity(){ $sql = "UPDATE `user` SET `active` = '" . date('Y-m-d h:i:s') . "' "; $sql .= "WHERE `id` = " . $this->id; mysql_query($sql) or die(mysql_error()); return; } //the following are common things needed on every game page: public function getItems(){ return $this->items; } public function getXp(){ return $this->xp; } public function getLevel(){ return $this->level; } public function getGold(){ return $this->gold; } public function getScore(){ return $this->score; } public function getOgreTitle(){ return $this->ogreTitle; } public function getOgreName(){ return $this->ogreName; } public function getOgreId(){ return $this->ogreId; } public function getOMT(){ return $this->OMT; } } ?> checkLogin(); $document->addScript('itemCreator'); $document->loadData(); $document->updateUserActivity(); $document->setInfoLayOut(); $document->addPrimaryHeader('Item Creator'); $info = "This page is where you can create weapons, armor, items and more "; $info .= "if you have any open item creation points."; $help = "This column has helpful information"; $columnArray = array('Help' => $help,'Page Info' => $info); $document->setColumn($columnArray); $document->setMenu($menuArray); //$document->addTextContent('This is the preferences page.'); $document->createItemList(); $document->createItemTable(); $document->createAllowanceInfo(); $document->createItemCreatorForm(); echo $document->getDocument(); ?> 1)){ mysql_connect($DBhostname,$DBusername, $DBpassword) OR die(mysql_error()); mysql_select_db($DBdbname); $returnError = array(); foreach($_POST as $key => $var){ $key = htmlspecialchars(strip_tags($key)); $var = htmlspecialchars(strip_tags(trim($var))); $var = preg_replace('/\s+/', ' ', $var); //replaces multiple whitespace with one space if(preg_match('/[^0-9]/',$var)){ if($key != 'name'){ $returnError[] = ucfirst($key) . " must be a number."; }else if(preg_match('/[^a-zA-Z0-9 ]/',$var)){ $returnError[] = 'Invalid character in Name.'; } } if((strlen($var) < 1) ){ $returnError[] = ucfirst($key) . " needs to be at least 1 character"; } $_POST[$key] = $var; } $action = $_POST['action']; switch($action){ case "createItem": //incase I want to do something later with these vars: $name = $_POST['name']; $damage = $_POST['damage']; $fire = $_POST['fire']; $water = $_POST['water']; $air = $_POST['air']; $earth = $_POST['earth']; $stab = $_POST['stab']; $bludgeon = $_POST['bludgeon']; $mystical = $_POST['mystical']; $necro = $_POST['necro']; $poison = $_POST['poison']; $weak = $_POST['weak']; $frail = $_POST['frail']; $beserk = $_POST['beserk']; $glass = $_POST['glass']; $sleep = $_POST['sleep']; $death = $_POST['death']; $description = $_POST['description']; //removing delimiters used by OM: $description = str_replace('||//||',"",$description); $description = str_replace('|||',"",$description); $sql = "SELECT `magic`, `elemental`, `defense`, `skill`, `level`"; $sql .= " WHERE `userId` = " . $_SESSION['id']; $res = mysql_query($sql) or die($sql . " -> " . mysql_error()); $ogre = mysql_fetch_array($res); $allowances = determineAllowances($ogre['physical'] ,$ogre['magic'] ,$ogre['elemental'] ,$ogre['defense'] ,$ogre['skill'] ,$ogre['level']); $total = ($damage + $fire + $water + $air + $earth + $stab + $bludgeon + $mystical + $necro + $poison + $weak + $frail + $beserk + $glass + $sleep + $death ); if($total > $allowances['total']){ $returnError[] = "You allocated more points than you have available" . ", please check your total."; } if($type == 'attack'){ if($fire > $allowances['fire']){ $returnError[] = "You exceeded your allowance for fire."; } if($water > $allowances['water']){ $returnError[] = "You exceeded your allowance for water."; } if($air > $allowances['air']){ $returnError[] = "You exceeded your allowance for air."; } if($earth > $allowances['earth']){ $returnError[] = "You exceeded your allowance for earth."; } $physicalAttackTotal = ($stab + $bludgeon); if($physicalAttackTotal > $allowances['physical']){ $returnError[] = "You exceeded your allowance for " . "special physical attacks."; } if($mystical > $allowances['magic_mystical']){ $returnError[] = "You exceeded your allowance for mystical."; } if($necro > $allowances['magic_necro']){ $returnError[] = "You exceeded your allowance for necro."; } if($poison > $allowances['state_poison']){ $returnError[] = "You exceeded your allowance for poison."; } if($weak > $allowances['state_weak']){ $returnError[] = "You exceeded your allowance for weak."; } if($beserk > $allowances['state_frail']){ $returnError[] = "You exceeded your allowance for frail."; } if($glass > $allowances['state_beserk']){ $returnError[] = "You exceeded your allowance for beserk."; } if($fire > $allowances['state_glass']){ $returnError[] = "You exceeded your allowance for glass."; } if($sleep > $allowances['state_sleep']){ $returnError[] = "You exceeded your allowance for sleep."; } if($death > $allowances['state_death']){ $returnError[] = "You exceeded your allowance for death."; } }else{ $elementalDef = ($fire + $water + $air + $earth); $physicalDef = ($stab + $bludgeon); $magicalDef = ($mystical + $necro + $poison + $weak + $frail + $beserk + $glass + $sleep + $death ); if($physicalDef > $allowances['def_physical']){ $returnError[] = "You exceeded your allowance for physical defense."; } if($magicalDef > $allowances['def_magic']){ $returnError[] = "You exceeded your allowance for magical defense."; } if($elementalDef > $allowances['def_elemental']){ $returnError[] = "You exceeded your allowance for elemental defense."; } } $returnString = ""; if(count($returnError) > 0){ foreach($returnError as $message){ $returnString .= "
" . $message . "
"; } echo 'item' . '|||' . $returnString; }else{ $sql = "INSERT INTO `item` SET `id` = 'NULL', "; $sql .= "`name` = " . $name . ", "; $sql .= "`description` = " . $description . ", "; $sql .= "`damage` = " . ceil(rand( ($damage * $allowances['skillLow']), ($damage * $allowances['skillHigh']) )) . ", "; $sql .= "`elemental_fire` = " . ceil(rand( ($fire * $allowances['skillLow']), ($fire * $allowances['skillHigh']) )) . ", "; $sql .= "`elemental_water` = " . ceil(rand( ($water * $allowances['skillLow']), ($water * $allowances['skillHigh']) )) . ", "; $sql .= "`elemental_air` = " . ceil(rand( ($air * $allowances['skillLow']), ($air * $allowances['skillHigh']) )) . ", "; $sql .= "`elemental_earth` = " . ceil(rand( ($earth * $allowances['skillLow']), ($earth * $allowances['skillHigh']) )) . ", "; $sql .= "`physical_stab` = " . ceil(rand( ($stab * $allowances['skillLow']), ($stab * $allowances['skillHigh']) )) . ", "; $sql .= "`physical_bludgeon` = " . ceil(rand( ($bludgeon * $allowances['skillLow']), ($bludgeon * $allowances['skillHigh']) )) . ", "; $sql .= "`magic_mystical` = " . ceil(rand( ($mystical * $allowances['skillLow']), ($mystical * $allowances['skillHigh']) )) . ", "; $sql .= "`magic_necro` = " . ceil(rand( ($necro * $allowances['skillLow']), ($necro * $allowances['skillHigh']) )) . ", "; $sql .= "`state_poison` = " . ceil(rand( ($poison * $allowances['skillLow']), ($poison * $allowances['skillHigh']) )) . ", "; $sql .= "`state_weak` = " . ceil(rand( ($weak * $allowances['skillLow']), ($weak * $allowances['skillHigh']) )) . ", "; $sql .= "`state_frail` = " . ceil(rand( ($frail * $allowances['skillLow']), ($frail * $allowances['skillHigh']) )) . ", "; $sql .= "`state_beserk` = " . ceil(rand( ($beserk * $allowances['skillLow']), ($beserk * $allowances['skillHigh']) )) . ", "; $sql .= "`state_glass` = " . ceil(rand( ($glass * $allowances['skillLow']), ($glass * $allowances['skillHigh']) )) . ", "; $sql .= "`state_sleep` = " . ceil(rand( ($sleep * $allowances['skillLow']), ($sleep * $allowances['skillHigh']) )) . ", "; $sql .= "`state_death` = " . ceil(rand( ($death * $allowances['skillLow']), ($death * $allowances['skillHigh']) )) ; $res = mysql_query($sql) or die(mysql_error()); $returnString = "Item created."; echo 'item_success' . '|||' . $returnString; } break; } } mysql_close(); if(isset($res)){ @mysql_free_result($res); } ?> function createItem(){ var itemName = document.getElementById('itemFormName'); var description = document.getElementById('descriptionTextArea'); var type = document.getElementById('itemFormType'); var damage = document.getElementById('itemFormDamage'); var fire = document.getElementById('itemFormFire'); var water = document.getElementById('itemFormWater'); var air = document.getElementById('itemFormAir'); var earth = document.getElementById('itemFormEarth'); var stab = document.getElementById('itemFormStab'); var bludgeon = document.getElementById('itemFormBludgeon'); var mystical = document.getElementById('itemFormMystical'); var necro = document.getElementById('itemFormNecro'); var poison = document.getElementById('itemFormPoison'); var weak = document.getElementById('itemFormWeak'); var frail = document.getElementById('itemFormFrail'); var beserk = document.getElementById('itemFormBeserk'); var glass = document.getElementById('itemFormGlass'); var sleep = document.getElementById('itemFormSleep'); var death = document.getElementById('itemFormDeath'); var queryString; document.getElementById('itemInfoDiv').innerHTML = "