#include #include #include #include #include #include // Place This At The Top Of Your Script new Menu:gMenu0; new Menu:gMenue0; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetHouseCost(1,1000); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Place This Under OnGameModeInit AddStaticPickup(1273,2,1962.807250,1343.762817,15.482250);//Pickup Id 0; } public OnGameModeExit() { if ( pickupid == 0 ){ gMenu0 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu0,0,Info); AddMenuItem(gMenu0,0,Enter); AddMenuItem(gMenu0,0,Buy); AddMenuItem(gMenu0,0,Rent); AddMenuItem(gMenu0,0,Sell); AddMenuItem(gMenu0,0,Lock); ShowMenuForPlayer(gMenu0,playerid); TogglePlayerControllable(playerid,0);} return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 1; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } // Place This Under OnPlayerPickUpPickup } public OnPlayerSelectedMenuRow(playerid, row) { // Place This Under OnPlayerSelectedMenuRow new Menu:Current = GetPlayerMenu(playerid); if (Current == gMenu0) { switch(row) { case 0: { OnInfo(playerid,0); TogglePlayerControllable(playerid,1);} case 1: { TogglePlayerControllable(playerid,1); if (OnEnter(playerid,0)==1){ gMenue0 = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 2: { TogglePlayerControllable(playerid,1); if (OnBuy(playerid,0)==1){ gMenue0 = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 3: { TogglePlayerControllable(playerid,1); if (OnRent(playerid,0)==1){ gMenue0 = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 4: { SellHouse(playerid,0); TogglePlayerControllable(playerid,1);} case 5: { LockHouse(playerid,0); TogglePlayerControllable(playerid,1);}}} if (Current == gMenue0) { switch(row) { case 0: { new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); ShowMenuForPlayer(gMenue0,playerid);} case 1: { new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); ShowMenuForPlayer(gMenue0,playerid);} case 2: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1962.807250,1343.762817,15.482250);}}} } public OnPlayerExitedMenu(playerid){ // Place This Under OnPlayerExitedMenu new Menu:Current = GetPlayerMenu(playerid); if( Current == gMenu0){ TogglePlayerControllable(playerid,1);} if( Current == gMenue0){ ShowMenuForPlayer(gMenue0,playerid);} }