procedure OnPlayerKill(Killer, Victim: byte; Weapon: string); var spree: array[1..25] of string; colors: array[1..25] of Longint; killsNeeded: byte; begin killsNeeded := 3; //number of kills needed to count as a killing spree //spree[x] where x represents the current number of spree kills player has //more can be added just be sure to change the spree array size spree[killsNeeded] := ' is on a Killing Spree!'; colors[killsNeeded] := $FF52DD52; spree[5] := ' is on a Rampage!'; colors[5] := $FFFFFC00; spree[8] := ' is Dominating!'; colors[8] := $FFAF00A1; spree[11] := ' is Unstoppable!'; colors[11] := $FFEC8931; spree[14] := ' is Wicked Sick!'; colors[14] := $FFB1C0C6; spree[20] := ' is Godlike!'; colors[20] := $FFE8FF27; spree[25] := ' is Beyond Godlike!'; colors[25] := $FFFF081F; if killer <> victim then begin if (GetPlayerStat(killer,'name') <> GetPlayerStat(victim,'name')) then begin kills[killer] := kills[killer] + 1; if (kills[victim] >= killsNeeded) then begin WriteConsole(0,GetplayerStat(victim,'name') + '''s ' + inttostr(kills[victim]) + ' kills spree ended by ' + GetPlayerStat(killer,'name'),$FFAF2F00); end; kills[victim] := 0; if bonus[victim] > 0 then bonus[victim] := 0; if (kills[killer] <= Arrayhigh(spree) + 1) then begin if (spree[kills[killer]] <> '') then WriteConsole(0,GetPlayerStat(killer,'name') + spree[kills[killer]],colors[kills[killer]]); if (kills[killer] >= 1) then begin bonus[killer] := Random(3,4); case bonus[killer] of 1: begin DrawText(killer, 'Damage booster!!!',10000,RGB(255,0,0),0.20,40,240); end; 2: begin DrawText(killer, 'Life Leech!!!',10000,RGB(255,0,0),0.20,40,240); end; 3: begin DrawText(killer, 'Dodger!!!',10000,RGB(255,0,0),0.20,40,240); end; end; end; end; end else begin if (kills[killer] > 0) then WriteConsole(GetplayerStat(killer, 'ID'),'Your spree kills have been reset for team killing',$FFAF2F00); kills[killer] := 0; if bonus[killer] > 0 then bonus[killer] := 0; end; if GetPlayerStat(killer,'name') <> GetPlayerStat(victim,'name') then begin WriteLn(IdToName(killer) + ' commited suicide'); if bonus[victim] > 0 then bonus[victim] := 0; end; end; end;