public OnPlayerText(playerid, text[]) { new Name1[MAX_PLAYER_NAME], string[50],h, m, s; gettime(h, m, s); GetPlayerName(playerid, Name1, sizeof(Name1)); format(string, sizeof(string), "%s[%d_%d]", Name1, h, m); SetPlayerName(playerid, string); SendPlayerMessageToAll(playerid, text); SetPlayerName(playerid, Name1); return 0; if(Mute[playerid] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 0; } if(Mobile[playerid] != 255) { and error! C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18652) : warning 225: unreachable code C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18659) : warning 219: local variable "string" shadows a variable at a preceding level C:\Downloads\Àðõèâû\penls0.2\penls0.2\penls.pwn(18812) : warning 219: local variable "string" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Header size: 5256 bytes Code size: 665112 bytes Data size: 809856 bytes Stack/heap size: 16384 bytes; estimated max. usage=4737 cells (18948 bytes) Total requirements: 1496608 bytes 3 Warnings.