var string = ""; var num = 60; var slice = Math.PI * 2 / num; var r = 150; orx = 372; ory = 278; for (var i = 0; i < 60; i ++) { var angle = i * slice; x = orx + Math.cos (angle) * r; y = ory + Math.sin (angle) * r; string += "0^" + x + "," + y + "!"; } trace(string);