orward Float:GetDistanceBetweenPlayers(playerid,giveplayerid); public Float:GetDistanceBetweenPlayers(playerid,giveplayerid) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if (!IsPlayerConnected(playerid) || !IsPlayerConnected(giveplayerid)){ return -1.00; } GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(giveplayerid,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); }