[TERRAIN] [11-13 06:25:08] Scene.cs: LoadWorldMap() - Failed with exceptio n Mono.Data.SqliteClient.SqliteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.LoadTerrain(LLUUID regio nID) bei OpenSim.Region.Environment.Scenes.Scene.LoadWorldMap() ################################################################################################################ ################################################################################################################ and another one : ****** [SCENE] [11-13 06:25:24] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:24] Adding temporary texture [5918aa3ba4fb40919a9bc 0f656d7de4d]: Added to cache. [DATASTORE] [11-13 06:25:24] Storing terrain revision r1194974724 [SCENE] [11-13 06:25:24] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:25] Adding temporary texture [bc841cda4f52463ca45f4 f8a31b787c4]: Added to cache. [DATASTORE] [11-13 06:25:25] Storing terrain revision r1194974725 [SCENE] [11-13 06:25:25] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:30] Adding temporary texture [deec4aa9a53a4452a63f7 0d34884600b]: Added to cache. [DATASTORE] [11-13 06:25:30] Storing terrain revision r1194974730 [SCENE] [11-13 06:25:30] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:36] Adding temporary texture [ea161626a02f46808167d 4c18a049607]: Added to cache. [DATASTORE] [11-13 06:25:36] Storing terrain revision r1194974736 [SCENE] [11-13 06:25:36] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:41] Adding temporary texture [e8d2322f7d2f4eb497277 90b37255b0f]: Added to cache. [DATASTORE] [11-13 06:25:41] Storing terrain revision r1194974741 [SCENE] [11-13 06:25:41] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:47] Adding temporary texture [8feafb5f23674eb9b8cf1 34167172b94]: Added to cache. [DATASTORE] [11-13 06:25:47] Storing terrain revision r1194974747 [SCENE] [11-13 06:25:47] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID) bei OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain() bei OpenSim.Region.Environment.Scenes.Scene.Update() [ASSETCACHE] [11-13 06:25:52] Adding temporary texture [5bea226b7be4460fa402c b841315ee8f]: Added to cache. [DATASTORE] [11-13 06:25:52] Storing terrain revision r1194974752 [SCENE] [11-13 06:25:52] Failed with exception Mono.Data.SqliteClient.Sq liteSyntaxException: out of memory bei Mono.Data.SqliteClient.SqliteCommand.GetNextStatement(IntPtr pzStart, Int Ptr& pzTail, IntPtr& pStmt) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteReader(CommandBehavior behavi or, Boolean want_results, Int32& rows_affected) bei Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery() bei OpenSim.DataStore.MonoSqlite.MonoSqliteDataStore.StoreTerrain(Double[,] t er, LLUUID regionID)