function GM:CalcView( ply, origin, angles, fov ) //function ENT:TrackEntity( ent ) //function ENT:TrackEntity(ply, origin, angles, fov) //function MyCalcView( ply, origin, angles, fov ) local oldview local view = {} view.origin = origin + Vector(0,0,100) view.angles = Angle(90,0,0) oldview = oldview or view.origin if( LocalPlayer():KeyDown( IN_FORWARD )) then //view.origin = view.origin + Vector(0,0,200) oldview = oldview + Vector(0,0,50) view.origin = oldview end /*if(view.angles == Angle(90,0,90)) then view.angles = angles + Angle(90,0,0) end */ //Msg(view.angles) return view end