if(pPlayer->GetTeam() == 0) /* ALLIANCE */ { if(rand == 0) pPlayer->EventTeleport(30, 713.40564f, -13.156882f, 50.134f); //start loc if(rand == 1) pPlayer->EventTeleport(30, -39.480682f, -290.473297f, 15.078602f); //safehouse1 if(rand == 2) pPlayer->EventTeleport(30, 476.989502f, -497.099365f, 68.727592f); //close safe house } else /* HORDE */ { if(rand == 0) pPlayer->EventTeleport(30, -1367.657f, -227.238f, 98.426f); //startloc if(rand == 1) pPlayer->EventTeleport(30, -537.849487f, -168.287170f, 57.012466f); //saveloc if(rand == 2)