The Instance Manager is ready. The table areatriggers is necessary for correct job. Kill the boss, the instance is saved, all is displayed as it is necessary. Thanks n0n4m3 as to the skilled player for the description of game situations and subtleties of system of preservations on ofi. Instance system: 1) The instances are divided into instance having save (raid-instance, instance with heroic mode) and what can not have save 2) Instances not having save can be reset, else its are reset only after expiry of the time of reset 3) The time of reset of instances having save loads from dbc, for other by default is 14400sec 4) The save of instance occurs at death of the boss, thus he enters the name to all members of group (raid), taking place in instance 5) Up to the end of time of dump the player all time will put in the their save 6) If in group there is a man having save and he first will enter, the members of group not having save including for him will receive his save and he will be written down for them too, else player with save will go by last, first including will appear in new instance, and the player having save will put their save 7) If the players are in instance, which will soon be reset, the players receive the appropriate messages, for one second before save all players will be teleports home 8) If the player has left the world and while players is offline instance reseted, the player at login will teleport to outside of portal. 9) The information about available saves the player can see in the menu Raid Info. 10) Added new opcodes: SMSG_INSTANCE_RESET_SCHEDULED, SMSG_RESET_INSTANCES_SUCCESS, SMSG_INSTANCE_SAVE, SMSG_INSTANCE_RESET_ACTIVATE, SMSG_CANNOT_RESET