** Executing... ** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test" Valve Software - vbsp.exe (Dec 11 2006) Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vbsp.exe" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. ** Executing... ** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -fast -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test" Valve Software - vvis.exe (Nov 8 2007) fastvis = true Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vvis.exe" "-fast" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test" usage : vvis [options...] bspfile example: vvis -fast c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -fast : Only do first quick pass on vis calculations. -mpi : Use VMPI to distribute computations. -low : Run as an idle-priority process. env_fog_controller specifies one. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -radius_override: Force a vis radius, regardless of whether an -mpi_pw : Use a password to choose a specific set of VMPI workers. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -nosort : Don't sort portals (sorting is an optimization). -tmpin : Make portals come from \tmp\. -tmpout : Make portals come from \tmp\. -FullMinidumps : Write large minidumps on crash. VMPI-specific options: [mpi] Enable VMPI. [-mpi_Worker] Workers use this to connect to a VMPI job. Specify the IP address of the master. Example: -mpi_worker 1.2.3.4 or -mpi_worker 1.2.3.4:242 [-mpi_Port] Use this on the master to force it to bind to a specified port. Otherwise it binds to 23311 (and ascending port numbers if 23311 doesn't work). [-mpi_Graphics] Show a graphical representation of work units [grey=work unit not sent yet, red=sent, green=completed, blue=in-process] [-mpi_Retry] Use this on the worker to have it retry connecting to the master forever. Otherwise it will exit if it can't connect to the master immediately. [-mpi_AutoRestart] Use this on the worker to have it restart with the same command line parameters after completing a job. Useful in conjunction with -mpi_Retry to have an always-on worker ready to do work. [-mpi_TrackEvents] Enables a debug menu during jobs (press D to access). Note: -mpi_Graphics automatically enables -mpi_TrackEvents. [-mpi_ShowDistributeWorkStats] After finishing a stage in the work unit processing, shows statistics. [-mpi_TimingWait] Causes the master to wait for a keypress to start so workers can connect before it starts. Used for performance measurements. [-mpi_WorkerCount] Set the maximum number of workers allowed in the job. [-mpi_AutoLocalWorker] Used on the master's machine. Automatically spawn a worker on the local machine. Used for testing. [-mpi_FileTransmitRate] VMPI file transmission rate in kB/sec. [-mpi_Verbose] Set to 0, 1, or 2 to control verbosity of debug output. [-mpi_NoMasterWorkerThreads] Don't process work units locally (in the master). Only used by the SDK work unit distributor. ** Executing... ** Command: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "c:\program files\valve\steam\SteamApps\sourcemods\modname\" "d:\code\c++\modname\mapsrc\mod_test" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- Command line: "c:\program files\valve\steam\steamapps\xxxxxxxxxxxx\sourcesdk\bin\ep1\bin\vrad.exe" "-bounce" "2" "-noextra" "-game" "c:\program files\valve\steam\SteamApps\sourcemods\modname" d:\code\c++\modname\mapsrc\mod_test" usage : vrad [options...] bspfile example: vrad c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -bounce # : Set max number of bounces (default: 100). -fast : Quick and dirty lighting. -final : High quality processing. -low : Run as an idle-priority process. -mpi : Use VMPI to distribute computations. -rederror : Show errors in red. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -dump : Write debugging .txt files. -dumpnormals : Write normals to debug files. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -lights : Load a lights file in addition to lights.rad and the level lights file. -noextra : Disable supersampling. -debugextra : Places debugging data in lightmaps to visualize supersampling. -smooth # : Set the threshold for smoothing groups, in degrees (default 45). -dlightmap : Force direct lighting into different lightmap than radiosity. -stoponexit : Wait for a keypress on exit. -mpi_pw : Use a password to choose a specific set of VMPI workers. -nodetaillight : Don't light detail props. -centersamples : Move sample centers. -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0). The number specified must be less than 1.0 or it will be ignored. -loghash : Log the sample hash table to samplehash.txt. -onlydetail : Only light detail props and per-leaf lighting. -maxdispsamplesize #: Set max displacement sample size (default: 512). -softsun : Treat the sun as an area light source of size degrees. Produces soft shadows. Recommended values are between 0 and 5. Default is 0. -FullMinidumps : Write large minidumps on crash. -chop : Smallest number of luxel widths for a bounce patch, used on edges -maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors -LargeDispSampleRadius: This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area. -compressconstant : compress lightmaps whose color variation is less than n units. -StaticPropLighting : generate backed static prop vertex lighting -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector VMPI-specific options: [mpi] Enable VMPI. [-mpi_Worker] Workers use this to connect to a VMPI job. Specify the IP address of the master. Example: -mpi_worker 1.2.3.4 or -mpi_worker 1.2.3.4:242 [-mpi_Port] Use this on the master to force it to bind to a specified port. Otherwise it binds to 23311 (and ascending port numbers if 23311 doesn't work). [-mpi_Graphics] Show a graphical representation of work units [grey=work unit not sent yet, red=sent, green=completed, blue=in-process] [-mpi_Retry] Use this on the worker to have it retry connecting to the master forever. Otherwise it will exit if it can't connect to the master immediately. [-mpi_AutoRestart] Use this on the worker to have it restart with the same command line parameters after completing a job. Useful in conjunction with -mpi_Retry to have an always-on worker ready to do work. [-mpi_TrackEvents] Enables a debug menu during jobs (press D to access). Note: -mpi_Graphics automatically enables -mpi_TrackEvents. [-mpi_ShowDistributeWorkStats] After finishing a stage in the work unit processing, shows statistics. [-mpi_TimingWait] Causes the master to wait for a keypress to start so workers can connect before it starts. Used for performance measurements. [-mpi_WorkerCount] Set the maximum number of workers allowed in the job. [-mpi_AutoLocalWorker] Used on the master's machine. Automatically spawn a worker on the local machine. Used for testing. [-mpi_FileTransmitRate] VMPI file transmission rate in kB/sec. [-mpi_Verbose] Set to 0, 1, or 2 to control verbosity of debug output. [-mpi_NoMasterWorkerThreads] Don't process work units locally (in the master). Only used by the SDK work unit distributor. ** Executing... ** Command: Copy File ** Parameters: "d:\code\c++\modname\mapsrc\mod_test.bsp" "c:\program files\valve\steam\steamapps\sourcemods\modname\maps\\mod_test.bsp"