// This is a sample draw info config file // you use them to define a complex mesh that uses more then // one input model ( obj file ). // all file names should be relitive to the current working dir // and must be in double quotes (") if they contain a space // The first option is for static geometry // all faces and materials in the static file // will be added as normal mesh faces to the resulting // bzw file. They can not be animated. // static cone.obj // the next option is for bounding geometry // all faces in this file will be added // as 'invisible' faces used for collisions only // like the static geometry, they will be done // as standard faces, and can not be animated. // bounding pac3.obj // you can also give the draw info anim commands // right here in the config // they will simply be copied to the file // they must be in double quotes (") // you can have more then one, just put each on it's own // line starting with the anim keyword //anim "angvel .3" // lastly you can add a list of models to be used as the LOD // geometric representations. the first model you define as // an LOD will be the "top" or "0" LOD, and will be used to // compute visibility extents. LOD meshes are used for drawing // only, and are not collideable. They will be sorted into // openGL display lists for speed. lod 0 shuttle-good2.obj // lod 0.2 "lowerResFile.obj" // The numeric paramater after the LOD word is the pixel distance // used by the LOD // Note due to how LODs work, only the material of the first face in each // obj group will be used for all faces in that group if the OBJ is used // as an LOD