word (unk) dword (unk) dword (unk) dword (x_axis position, first is 0x0000, second is 0x0010, third is 0x0020) float, float, float (some type of position of the sector in ued measurements) xyz of top left corner? float, float, float (some type of position of the sector in ued measurements) xyz of bottom right corner? word (unk) dword (unk) dword (num of arrays to follow) array (first 2 bytes are size of array) 64 bytes (unk) word (unk) 512 bytes (unk) 00 ending byte I think this is how sectors are organized ============================================================================================== + + + + + + + tSector0 + tSector1 + tSector2 + tSector3 + tSector4 + + x0x0000, + x0x0010, + x0x0020, + x0x0030, + x0x0040, + + y0x0000 + y0x0000 + y0x0000 + y0x0000 + y0x0000 + + + + + + + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + + + + + tSector16 + tSector17 + tSector18 + tSector19 + tSector20 + + x0x0000, + x0x0010, + x0x0020, + x0x0030, + x0x0040, + + y0x0010 + y0x0010 + y0x0010 + y0x0010 + y0x0010 + + + + + + + 17x17 array = 289 points (the 8 arrays of each sector) makes 16x16 blocks Oo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ============================================================================ + + floating point values of the terrain sector + ============================================================================ -65536, 0, -4703.7 -63488,0,-4703.7 (.)ts0a (.)ts1a -65536, 2048, -4703.7 -63488,2048,-4703.7 -61440,2048,-4703.7 (.)ts16a (.)ts0b (.)ts1b -63488,4096,-4703.7 (.)ts16b ================================================================================= in each of the terrain sectors i need all the unknowns somehow and the big chunks such as the 64, and 512 bytes.