function sendBall(){ var ballPos:int; switch(currentLevel){ case 1: ballPos = Math.ceil(Math.random() * (8 - 1 + 1)); break; case 2: switch(posDuper){ case 0: ballPos = Math.ceil(Math.random() * (4 - 1 + 1)); posDuper = 1; break; case 1: ballPos = 4 + Math.ceil(Math.random() * (8 - 5 + 1)); posDuper = 0; break; } break; case 3: switch(posDuper){ case 0: ballPos = Math.ceil(Math.random() * (3 - 1 + 1)); posDuper = 1; break; case 1: ballPos = 3 + Math.ceil(Math.random() * (5 - 4 + 1)); posDuper = 0; break; case 2: ballPos = 5 + Math.ceil(Math.random() * (8 - 6 + 1)); posDuper = 0; break; } break; } var ballColor:int = Math.ceil(Math.random() * (4 - 1 + 1)); switch(ballColor){ case 1: this["ball" + ballCount] = new BlueBall(); break; case 2: this["ball" + ballCount] = new RedBall(); break; case 3: this["ball" + ballCount] = new YellowBall(); ;break; case 4: this["ball" + ballCount] = new GreenBall(); break; } switch(ballPos){ case 1: this["ball" + ballCount].x = 5; this["ball" + ballCount].y = 58; addChild(this["ball" + ballCount]); break; case 2: this["ball" + ballCount].x = 190; this["ball" + ballCount].y = 58; addChild(this["ball" + ballCount]); break; case 3: this["ball" + ballCount].x = 355; this["ball" + ballCount].y = 58; addChild(this["ball" + ballCount]); break; case 4: this["ball" + ballCount].x = 355; this["ball" + ballCount].y = 192; addChild(this["ball" + ballCount]); break; case 5: this["ball" + ballCount].x = 355; this["ball" + ballCount].y = 356; addChild(this["ball" + ballCount]); break; case 6: this["ball" + ballCount].x = 190; this["ball" + ballCount].y = 356; addChild(this["ball" + ballCount]); break; case 7: this["ball" + ballCount].x = 5; this["ball" + ballCount].y = 356; addChild(this["ball" + ballCount]); break; case 8: this["ball" + ballCount].x = 5; this["ball" + ballCount].y = 192; addChild(this["ball" + ballCount]); break; } ballCount++; //increment balls //trace(this["ball" + ballCount] as EventDispatcher); //(this["ball" + ballCount] as EventDispatcher).addEventListener(MouseEvent.CLICK, function grar(){}); //this["ball" + ballCount].addEventListener(MouseEvent.CLICK, function grar(){}); }