#include #include #include //Include the font data here Doesn't have to be .h! Can be .c and what not. #include "font.h" int main(void) { //--------------------------------------------------------------------------------- irqInit(); irqEnable(IRQ_VBLANK); unsigned int i; const int char_base = 0; const int screen_base = 20; videoSetMode(0); videoSetModeSub(MODE_5_2D | DISPLAY_BG3_ACTIVE | DISPLAY_BG_EXT_PALETTE); vramSetBankC(VRAM_C_SUB_BG); SUB_BG3_CR = ROTBG_SIZE_256x256 | BG_TILE_BASE(char_base) | BG_MAP_BASE(screen_base); // SUB_BG3_CR = BG_256_COLOR | BG_TILE_BASE(char_base) | BG_MAP_BASE(screen_base); BG3_XDX = 1 << 8; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = 1 << 8; BG3_CX = 0; BG3_CY = 0; u16* sub_tile = (u16*)CHAR_BASE_BLOCK_SUB(char_base); u16* sub_map = (u16*)SCREEN_BASE_BLOCK_SUB(screen_base); //95 and 32 show how many characters there are and 32 shows which ASCII character to start, respectively //95 is the smaller set of ACSII characters. It usually will start with 32 consoleInit((u16*)fontData, sub_tile, 95, 32, sub_map, CONSOLE_USE_COLOR255, 8); //Load the Font Data and Palette stuff here for(i = 0; i < fontDataSize; ++i) { sub_tile[i] = fontData[i]; } vramSetBankH(VRAM_H_LCD); for(i = 0; i < fontPaletteSize; ++i) { BG_PALETTE_SUB[i] = fontPalette[i]; } dmaCopy(BG_PALETTE_SUB,VRAM_H+0x6000,fontPaletteSize*2); vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE); iprintf("Custom Font Demo\n"); iprintf(" by Poffy\n"); iprintf("modified by WinterMute\n"); iprintf("for libnds examples\n"); while(1) { swiWaitForVBlank(); } return 0; }