(0:7) When somebody moves into position (%position), (1:4) and they bump into a furre, (1:200) and variable %godmode is equal to 1. (5:15) move the triggering furre to (10,10), or to someplace nearby if it's occupied. (0:1) Whenever somebody moves, (1:10) and the triggering furre is the dream owner, (1:5) and they successfully moved, (5:351) set variable %position to the X,Y position the triggering furre moved to. (0:31) When a furre says {god mode on}, (1:10) and the triggering furre is the dream owner, (5:300) set variable %godmode to the value 1. (0:31) When a furre says {god mode off}, (1:10) and the triggering furre is the dream owner, (5:300) set variable %godmode to the value 0.