using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using ISXWoW; using LavishScriptAPI; using LavishVMAPI; using InnerSpaceAPI; namespace WindowsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { using (new FrameLock(true)) { WoWMovement.Get().Go(MovementDirection.Forward); } } private void BBackwards_Click(object sender, EventArgs e) { using (new clsFrameLock.LockBuffer()) { WoWMovement movement = WoWMovement.Get(); movement.Go(Backwards); } } private void BLeft_Click(object sender, EventArgs e) { using (new clsFrameLock.LockBuffer()) { WoWMovement movement = WoWMovement.Get(); movement.Go(Backwards); } } private void BRight_Click(object sender, EventArgs e) { { using (new clsFrameLock.LockBuffer()) { WoWMovement movement = WoWMovement.Get(); movement.Go(Right); } } } private void BStop_Click(object sender, EventArgs e) { { using (new clsFrameLock.LockBuffer()) { movement.Stop(); } } } } }