if(strcmp(cmd,"/dm6",true)==0) { if(DM[playerid]==0) { DM[playerid] = 1; DM6[playerid] = 1; new pName[30]; GetPlayerName(playerid, pName, 30); format(string, 256, "%s hat die sechste Deathmatcharena betreten: /dm6", pName); SendClientMessageToAll(COLOR_YELLOW,string); ResetPlayerWeapons(playerid); new randspawn = random(7); SetPlayerPos(playerid, gSixthRandomPlayerSpawns[randspawn][0], gSixthRandomPlayerSpawns[randspawn][1], gSixthRandomPlayerSpawns[randspawn][2]); // Warp the player SetPlayerInterior(playerid,1); GivePlayerWeapon(playerid,9,1); new rand = random(18); GivePlayerWeapon(playerid, gRandomWeapon[rand] [0], gRandomWeapon[rand] [1]); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); return 1; } else { SendClientMessage(playerid,COLOR_RED,"Du bist schon in einer Deathmatcharena!"); return 1; } } if(strcmp(cmd,"/leavedm",true)==0) { if(DM[playerid]==1) { DM[playerid] = 0; DM1[playerid] = 0; DM2[playerid] = 0; DM3[playerid] = 0; DM4[playerid] = 0; DM5[playerid] = 0; DM6[playerid] = 0; new pName[30]; GetPlayerName(playerid, pName, 30); format(string, 256, "%s hat eine Deathmatcharena verlassen: /leavedm", pName); SendClientMessageToAll(COLOR_YELLOW,string); SetPlayerPos(playerid,-2236.4277,252.8474,35.3262); SetPlayerInterior(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,24,100); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); return 1; } else { SendClientMessage(playerid,COLOR_RED,"Du bist garnicht in einer Deathmatcharena!"); return 1; } }