#define m_iAdventureEnabled 0 // Adventure mode toggle. #define m_iAdventureLevel 1 // Adventure mode current level. #define m_iDelayNewBlock 2 // Delay after a new block. #define m_iDelayNewLine 3 // Delay after a new line. #define m_iExtendedEnabled 4 // Extended pentaminoes. #define m_iExtendedOnly 5 // Only use pentaminoes. #define m_iFontAlpha 6 // Font alpha starting value. #define m_iGameSpeed 7 // Speed for pieces. #define m_iInstantEnabled 8 // Instant piece falling. #define m_iInvertedEnabled 9 // Screen inverted. #define m_iKeyDelay 10 // Key delay to repeat. #define m_iKeyInterval 11 // Key repeating #defineerval. #define m_iKeyRepeatEnabled 12 // Key repeat toggle. #define m_iLevelCurrent 13 // Current level. #define m_iLevelTotal 14 // Total levels. #define m_iLinesCurrent 15 // Total lines made. #define m_iLinesLevel 16 // Lines needed to advance level. #define m_iLinesNext 17 // Lines to the next level. #define m_iLockAllow 18 // Allow piece locking or not. #define m_iLockEnabled 19 // Current piece lock. #define m_iLockTime 20 // Time to lock the piece. #define m_iMusicEnabled 21 // Music is enabled. #define m_iMusicFixed 22 // Fixed song if not random. #define m_iMusicLoop 23 // Music plays in infinite loop. #define m_iMusicRandom 24 // Start with a random song. #define m_iPauseAllow 25 // Allow pausing the game. #define m_iPauseEnabled 26 // Pause mode enabled. #define m_iPreviewRender 27 // Allow rendering preview. #define m_iPreviewRotate 28 // Allow rotate preview block. #define m_iPiecesUsed 29 // Total pieces used. #define m_iShadowsAlpha 30 // Transparence value for shadows. #define m_iShadowsEnabled 31 // Draw shadows enabled. #define m_iSkinCurrent 32 // Current skin used. #define m_iSkinTotal 33 // Total skins avaiable. #define m_iSoundEnabled 34 // Sound effects. #define m_iSurvivorEnabled 35 // Survivor mode. #define m_iSurvivorNeeded 36 // Survivor pieces needed to grow. #define m_iSurvivorPieces 37 // Survivor pieces counter.