on $*:TEXT:/^[!@.](d)(m|uel)$/Si:#:{ if ($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) { msg $chan $c1(Sorry) $c2($nick) $c1(There is already a) $c2(dm) $c1(in progress) | halt } if (!$readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) { writeini dm [ $+ [ $chan ] ] $+ .ini players player1 $nick msg $chan $c2($nick) $c1(has started a) $c2(dm) $c2($nick) $c1(Has) $c2(Wins) $+ $c3(:) $+ $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $nick ] ])) $c2(Loses) $+ $c3(:) $+ $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $nick ] ])) } else { if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) { msg $chan $c1(You cant) $c2(dm) $c1(yourself) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini players player2 $nick msg $chan $c2($nick) $c1(has joined the) $c2(dm) $c2($nick) $c1(has) $c2(Wins) $+ $c3(:) $+ $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $nick ] ])) $c2(Loses) $+ $c3(:) $+ $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $nick ] ])) msg $chan $c2(The dm is starting between) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(and) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) startdm var %turn = $rand(1,2) $iif(%turn == 1,writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1),writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) $c1(Goes first) } } on $*:TEXT:/^[!@.]((Dm|duel) off)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) || $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) || $nick isop $chan || $nick ishop $chan || $address($nick,2) == $address($me,2)) { msg $chan $c1(The dm has ended between) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) dmoff } else { msg $chan $c1(You need) $c2([(Half)Op]) $c1(or be in the) $c2(dm) } } on $*:TEXT:/^[!@.](Whip|flick|lash|slash|dscim(my)?)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } writeini dm [ $+ [ $chan ] ] $+ .ini Damage Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,35) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } writeini dm [ $+ [ $chan ] ] $+ .ini Damage Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,35) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](d(ragon)?d(agger)?s)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 24) { notice $nick $c1(You need) $c2(25%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - 25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $C2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 24) { notice $nick $c1(You need) $c2(25%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - 25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](G(ranite)?maul)/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 99) { notice $nick $C1(You need) $c2(100%) $c1(Special to do this) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(With a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(And) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) != 100) { notice $nick $C1(You need) $c2(100%) $c1(Special to do this) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(With a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(And) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](dh(arocks)?|(g)?ax(e)?)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { notice $nick Your Dharocks is broken | halt } writeini dm [ $+ [ $chan ] ] $+ .ini DM Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc( $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - 1) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) > 50) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,35) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) < 50) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(5,45) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) < 30) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(10,55) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) < 10) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(15,65) } writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick You only have $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) Left writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) == 3) { Msg $chan $nick You are frozen use a ranged attack or eat | halt } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { notice $nick Your Dharocks is broken | halt } writeini dm [ $+ [ $chan ] ] $+ .ini DM Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc( $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - 1) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) > 50) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(33,33) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) < 50) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(45,45) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) < 30) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(55,55) } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,Dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) < 10) { writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(65,65) } writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick You only have $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) Left writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](d(ark)?bow)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 74) { notice $nick $c1(You need) $c2(75%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - 75) writeini dm [ $+ [ $chan ] ] $+ .ini Damage dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,33) writeini dm [ $+ [ $chan ] ] $+ .ini Damage dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,33) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $C2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 74) { notice $nick $c1(You need) $c2(25%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - 75) writeini dm [ $+ [ $chan ] ] $+ .ini Damage dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,33) writeini dm [ $+ [ $chan ] ] $+ .ini Damage Dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(20,33) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,Dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](xbow)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] writeini dm [ $+ [ $chan ] ] $+ .ini Damage xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] writeini dm [ $+ [ $chan ] ] $+ .ini Damage xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](m(agic)?s(hort)?b(ow)?)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 49) { notice $nick $c1(You need) $c2(50%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - 50) writeini dm [ $+ [ $chan ] ] $+ .ini Damage msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $C2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 24) { notice $nick $c1(You need) $c2(25%) $c1(special) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini dm spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - 25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini Damage msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(0,25) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Hits) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with a) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(and) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,msb2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(Leaving) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(with) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $+ %) $c1(Special left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.]((ice )?Barrage)$/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] writeini dm [ $+ [ $chan ] ] $+ .ini Damage barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $r(0,30) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini dm frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $rand(2,4) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) == 3) { msg $chan $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) is frozen } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) != 3) { msg $chan $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) was not frozen } writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] writeini dm [ $+ [ $chan ] ] $+ .ini Damage barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $r(0,30) writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - $readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini dm frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $rand(2,4) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 0 } msg $chan $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c2(Hits) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With a) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,Damage,barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c2(Leaving) $c1($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c2(With) $chr(03) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) == 3) { msg $chan $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) is frozen } if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) != 3) { msg $chan $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) was not frozen } writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) $iif($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0,msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Has won the dm) ,msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) ) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } } } on $*:TEXT:/^[!@.](Eat|shark|food)/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) <= 0) { notice $nick $c1(You need something to eat) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) + 20) writeini dm [ $+ [ $chan ] ] $+ .ini DM food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) - 1) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) >= 99) { writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 99 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Eats a shark and now has) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) $c1(Food left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { remini dm [ $+ [ $chan ] ] $+ .ini Dm Frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] if ($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) <= 0) { notice $nick $c1(You need something to eat) | halt } writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) + 20) writeini dm [ $+ [ $chan ] ] $+ .ini DM food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) - 1) if ($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) >= 99) { writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 99 } msg $chan $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Eats a shark and now has) $hpbar($readini(dm [ $+ [ $chan ] ] $+ .ini,DM,Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $chr(03) $c2(Health) notice $nick $c1(You now have) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,dm,food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) $c1(Food left) writeini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) msg $chan $c1(It is now) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,WHOSTURN,Turn)) $c1(Turn) } } on $*:TEXT:/^[!@.]Tele(port)?/Si:#:{ if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { msg $chan $C2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Teleports) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Wins the) $c2(DM) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) dmoff } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) && $nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,whosturn,turn)) { msg $chan $C2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) $c1(Teleports) $c2($readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) $c1(Wins the) $c2(DM) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Wins [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ])) writeini dm [ $+ [ $chan ] ] $+ .ini Win\Loss Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] $calc(1 + $readini(dm [ $+ [ $chan ] ] $+ .ini,Win\Loss,Loses [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ])) dmoff } } on $*:TEXT:/^[!@.]Status/Si:#:{ if ($nick != $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) || $nick != $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) { notice $nick $c1(You arent in a) $c2(Dm)) if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) { notice $nick $c1(Food) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Health) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Special) $+ $C3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Barrage's) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Dharocks) $+ $c3(:) $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) { notice $nick $c1(Food) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Health) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Special) $+ $C3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Barrage's) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Dharocks) $+ $c3(:) $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) } } } on $*:TEXT:/^[!@.]TheirStatus/Si:#:{ if ($nick != $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) || $nick != $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) { notice $nick $c1(You arent in a) $c2(Dm)) if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2)) { notice $nick $c1(Food) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Health) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Special) $+ $C3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Barrage's) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) $c3($chr(124)) $c1(Dharocks) $+ $c3(:) $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ]) } if ($nick == $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1)) { notice $nick $c1(Food) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Health) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Special) $+ $C3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Barrage's) $+ $c3(:) $+ $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM Barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) $c3($chr(124)) $c1(Dharocks) $+ $c3(:) $c2($readini dm [ $+ [ $chan ] ] $+ .ini DM DH [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ]) } } } on $*:TEXT:/^[!@.]Dm( )?commands/Si:#:{ msg $nick $c1(!whip) $c2((0,43)) msg $nick $c1(!dds) $c2((0,25)) msg $nick $c1(!gmaul) $c2((0,25) (0,25) (0,25)) $c1(Takes) $c2(100%) $c1(special) msg $nick $c1(!dds) $c2((0,25) (0,25)) $c1(Takes) $c2(25%) $c1(special) msg $nick $c1(!dh) $c2((0,65)) $c1(Depends on hp (only get 2)) msg $nick $c1(!dbow) $c2((0,38)) $c1(Takes) $c2(75%) $c1(special) msg $nick $c1(!barrage) $c2((0,30)) $c1(Might freeze) } alias HPBar { var %51percent | var %50percent | var %49percent | var %OutPut = $+( $str( $+( $chr(3) , 9 , $chr(44) , 9 ,$chr(46)) , $round( $calc( ( $1 / 99 ) * 20 ) , 0 ) ),$str( $+( $chr(3) , 4 , $chr(44) , 4 ,$chr(46)) , $round( $calc( ( $calc( 99 - $1 ) / 99 ) * 20 ) , 0 ) ) ) | %50percent = $+($chr(3),1,$chr(44),09,5,$chr(3),1,$chr(44),04,0) | %49percent = $+($chr(3),1,$chr(44),04,$1) | %51percent = $+($chr(3),1,$chr(44),09,$1) | if ($1 == 50) var %percent = %50percent | if ($1 < 50) var %percent = %49percent | if ($1 > 50) var %percent = %51percent | if ($1 < 10) var %percent = $+(%49percent,$chr(3),4,$chr(44),04,.) | return $left( %OutPut , 45 ) $+ %percent $+ $right( %OutPut , 45 ) } alias dmoff { remini dm [ $+ [ $chan ] ] $+ .ini DM food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini DM dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini ONOROFF onoroff remini dm [ $+ [ $chan ] ] $+ .ini WHOSTURN Turn remini dm [ $+ [ $chan ] ] $+ .ini Damage Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Whip [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Dds1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Dds2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini Damage Gmaul3 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage barrage [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dbow1 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage dbow2 [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Dm frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Dm frozen [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] remini dm [ $+ [ $chan ] ] $+ . ini Damage xbow [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] remini dm [ $+ [ $chan ] ] $+ .ini players player1 remini dm [ $+ [ $chan ] ] $+ .ini players player2 } alias startdm { writeini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 20 writeini dm [ $+ [ $chan ] ] $+ .ini DM Food [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 20 writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 99 writeini dm [ $+ [ $chan ] ] $+ .ini DM Hp [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 99 writeini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 100 writeini dm [ $+ [ $chan ] ] $+ .ini DM Spec [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 100 writeini dm [ $+ [ $chan ] ] $+ .ini DM Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player1) ] ] 2 writeini dm [ $+ [ $chan ] ] $+ .ini DM Dh [ $+ [ $readini(dm [ $+ [ $chan ] ] $+ .ini,players,player2) ] ] 2 }