trace:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader Compiling shader object 5 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d2a1118) : function 0x1d2a13f8 trace:d3d_shader:set_glsl_shader_program Created new GLSL shader program 6 trace:d3d_shader:set_glsl_shader_program Attaching GLSL shader object 2 to program 6 trace:d3d_shader:set_glsl_shader_program glAttachObjectARB call ok glsl_shader.c / 3010 trace:d3d_shader:set_glsl_shader_program glBindAttribLocationARB call ok glsl_shader.c / 3027 trace:d3d_shader:shader_addline GL HW (1, 0) : void order_ps_input() { /* do nothing */ } trace:d3d_shader:generate_param_reorder_function glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB) call ok glsl_shader.c / 2951 trace:d3d_shader:generate_param_reorder_function glShaderSourceARB(ret, 1, (const char**)&buffer.buffer, NULL) call ok glsl_shader.c / 2953 trace:d3d_shader:generate_param_reorder_function glCompileShaderARB(ret) call ok glsl_shader.c / 2955 trace:d3d_shader:set_glsl_shader_program Attaching GLSL shader object 7 to program 6 trace:d3d_shader:set_glsl_shader_program glAttachObjectARB call ok glsl_shader.c / 3034 trace:d3d_shader:set_glsl_shader_program Attaching GLSL shader object 5 to program 6 trace:d3d_shader:set_glsl_shader_program glAttachObjectARB call ok glsl_shader.c / 3045 trace:d3d_shader:set_glsl_shader_program Linking GLSL shader program 6 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #6: "Vertex info\n-----------\n(1) : error C1013: function \"order_ps_input\" is already defined at (5)\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3081 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3085 trace:d3d_shader:shader_glsl_select Using GLSL program 6 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3155 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_AddRef (0x1d730420) : AddRef increasing from 1 trace:d3d_shader:IWineD3DPixelShaderImpl_Release (0x1d2a1118) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d730420) : function 0x1d730700 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d730420) : function 0x1d730700 trace:d3d_shader:shader_glsl_select Using GLSL program 3 trace:d3d_shader:shader_glsl_select glUseProgramObjectARB call ok glsl_shader.c / 3155 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_AddRef (0x1d2a1118) : AddRef increasing from 1 trace:d3d_shader:IWineD3DPixelShaderImpl_Release (0x1d730420) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d2a1118) : function 0x1d2a13f8 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d2a1118) : function 0x1d2a13f8 trace:d3d_shader:shader_glsl_select Using GLSL program 6 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3155 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_AddRef (0x1d730420) : AddRef increasing from 1 trace:d3d_shader:IWineD3DPixelShaderImpl_Release (0x1d2a1118) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d730420) : function 0x1d730700 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d730420) : function 0x1d730700 trace:d3d_shader:shader_glsl_select Using GLSL program 3 trace:d3d_shader:shader_glsl_select glUseProgramObjectARB call ok glsl_shader.c / 3155 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d730420) : function 0x1d730700 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_AddRef (0x1d2a1118) : AddRef increasing from 1 trace:d3d_shader:IWineD3DPixelShaderImpl_Release (0x1d730420) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d2a1118) : function 0x1d2a13f8 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1d2a1118) : function 0x1d2a13f8 trace:d3d_shader:shader_glsl_select Using GLSL program 6 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3155