Making the Bridge from Episode 2. With Easy To follow Instructions. Meybee. -The Setup- Create a 448x968x16 inch thick brush. This is where you are trying to get. Texture it with concrete/bridge_concrete_world. The texture scale should be X: 1 Y: 1. Create a prop_static. Give it a world model of: models/seesawbridge/bridge_static_exit.mdl Set Start Fade Dist/Pixels to 0. Set End Fade Dist/Pixels to 0. Change the Pitch Yaw Roll to 0 270 0. Create a prop_dynamic. Give it a world model of: models/seesawbridge/standinMainBridge.mdl Name: phys_bridge Disable Shadows: Yes Pitch Yaw Roll: 0 270 0 Default Animation: Idle Create a second prop_dynamic. This will be the railing that stays. Give it a world model of: models/seesawbridge/bridgeMetalNonDynamic.mdl Position it accordingly to your bridge base. Add a prop_physics. Give it a name of bridge_car Start Fade Distance: 2400 End Fade Distance: 2600 Mass Scale: 1.0 Give it a model of: models/props_vehicles/car002b_physics.mdl Create 7 more, so you have 8 total. Use the following models: models/props_vehicles/car005a_physics.mdl models/props_vehicles/car004b_physics.mdl models/props_vehicles/car004a_physics.mdl models/props_vehicles/car005a_physics.mdl models/props_vehicles/car002b_physics.mdl models/props_vehicles/car004b_physics.mdl (One of the cars is a duplicate.) Put four of them on one end, and 3 on the other, with one in the middle. Make sure the 3 on the side that you are coming from are close to the edge so atlesat one or two fall off the edge. Create a prop_dynamic. Name: phys_bridge_side2 Disable Shadows: Yes World Model: models/seesawbridge/standinsecondarybridge.mdl Default Animation: idle Pitch Yaw Roll: 0 270 0 Position Accordingly. Create a prop_dynamic. Name: phys_bridge_rubble Disable Shadows: Yes World Model: models/seesawbridge/rubble.mdl Default Animation: idle Pitch Yaw Roll: 0 270 0 Position Accordingly. Create a prop_dynamic. Name: phys_bridge1 Disable Shadows: Yes World Model: models/seesawbridge/bridge_static.mdl Pitch Yaw Roll: 0 270 0 Position Accordingly. Create a 432x1648x16 brush. Texture the top with concrete/bridge_concrete_world. Align up bridge models and peices like so. In-game you are forced to jump ontop of the red truck to get up to the heightend state. Place a prop_static. Set the World Model to: models/props_vehicles/truck002a_cab.mdl Start Fade Dist/Pixels: 3400 End Fade Dist/Pixels: 3600 Rotate it a bit, etc.