new iSpawnSet[MAX_PLAYERS]; new Float:gRandomPlayerSpawns[change this to the amount of spawns you have][3] = { {1958.3783,1343.1572,15.3746}, {2199.6531,1393.3678,10.8203}, {2199.6531,1393.3678,10.8203} // this last one must not have a comma }; SetPlayerRandomSpawn(playerid); public SetPlayerRandomSpawn(playerid) { else if (iSpawnSet[playerid] == 0) { new rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player } return 1; } iSpawnSet[playerid] = 0;