Stacktrace: at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004> at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff> at OpenSim.Region.Physics.OdePlugin.OdeScene.collision_optimized (single) <0x000e3> at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x00215> at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00031> at OpenSim.Region.Environment.Scenes.Scene.Update () <0x001ab> at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b> at System.Timers.Timer.Callback (object) <0x002a6> at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff> at (wrapper runtime-invoke) System.Threading.WaitCallback.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> Native stacktrace: mono [0x81ab4d7] mono [0x818e8f9] /lib/libpthread.so.0 [0xb7e68150] ./libode.so(_ZN11dxHashSpace10cleanGeomsEv+0x98) [0xb40aefa8] ./libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x38) [0xb40af638] ./libode.so(dSpaceCollide2+0x12b) [0xb40b003b] [0xac314487] [0xb4080e94] [0xb40808e6] [0xb4080212] [0xb407f154] [0xb407efa4] [0xb6aeb15f] [0xb6aeae94] [0xb6aeadee] mono [0x818e75c] mono(mono_runtime_invoke+0x29) [0x80b8aa0] mono(mono_runtime_invoke_array+0x50b) [0x80ba4be] mono [0x80bc65f] mono [0x80f5cca] mono [0x80f6b28] mono [0x80efc24] mono [0x8149305] mono [0x8162ee8] /lib/libpthread.so.0 [0xb7e602d3] /lib/libc.so.6(clone+0x5e) [0xb7dc054e]