=======================| DirectFB 1.1.1 |======================= (c) 2001-2007 The DirectFB Organization (directfb.org) (c) 2000-2004 Convergence (integrated media) GmbH ------------------------------------------------------------ (*) DirectFB/Core: Single Application Core. (2007-11-19 23:24) (*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 14388)... (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 14389)... (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 14390)... (*) DirectFB/Input: Power Button (FF) (1) 0.1 (directfb.org) (*) Direct/Thread: Running 'Linux Input' (INPUT, 14391)... (*) DirectFB/Input: Power Button (CM) (2) 0.1 (directfb.org) (*) Direct/Thread: Running 'Keyboard Input' (INPUT, 14392)... (*) DirectFB/Input: Keyboard 0.9 (directfb.org) (*) DirectFB/Genefx: MMX detected and enabled (*) DirectFB/Graphics: nVidia NV4C (04c0) 0.6 (directfb.org) (*) DirectFB/Core/WM: Default 0.3 (directfb.org) (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 1408. (*) FBDev/Mode: (Post)Setting 640x480 LUT8 (*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8). (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: (Post)Setting 640x480 LUT8 df_xine: here we go! df_xine: forced to use layer 1 df_xine: -> checking if double-buffering is supported...yes df_xine: -> checking if YUY2 is supported...yes df_xine: -> checking if YV12 is supported...no df_xine: -> checking if I420 is supported...no df_xine: -> checking if NV12 is supported...no df_xine: -> checking if NV21 is supported...no df_xine: -> checking if NV16 is supported...no df_xine: using layer 1 [NVidia Overlay] packed format: YUY2 planar format: NONE (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Testing 640x480 LUT8 (*) FBDev/Mode: Preparing switch to 640x480 LUT8 (*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8). (*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640. (*) FBDev/Mode: (Post)Setting 640x480 LUT8 (*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8). audio_oss_out: using device >/dev/dsp< xine: found input plugin : VDR display device plugin xine: found demuxer plugin: mpeg pes demux plugin ratio: 0 prebuffer=0 pts +++ CLEAR(-1a) === CLEAR(-1.1) === CLEAR(-1.2) === CLEAR(-1.3) === CLEAR(-1.4) === CLEAR(-1.5) --- CLEAR(-1a) +++ CLEAR(-1b) === CLEAR(-1.1) === CLEAR(-1.2) === CLEAR(-1.3) === CLEAR(-1.4) === CLEAR(-1.5) --- CLEAR(-1b) df_xine: playing mrl 'vdr:/tmp/vdr-xine/stream#demux:mpeg_pes' vdr: flush: n: 156, 936.4