float x=0.0f,y=1.75f,z=5.0f; float lx=0.0f,ly=0.0f,lz=-1.0f; void ECamera::Flat(){ x = x + direction*(lx)*0.1; z = z + direction*(lz)*0.1; glLoadIdentity(); gluLookAt(x, y, z,x + lx,y + ly,z + lz,0.0f,1.0f,0.0f); down = true;}