list.Add( "OverrideMaterials", "models/wireframe" ) list.Add( "OverrideMaterials", "debug/env_cubemap_model" ) list.Add( "OverrideMaterials", "models/shadertest/shader3" ) list.Add( "OverrideMaterials", "models/shadertest/shader4" ) list.Add( "OverrideMaterials", "models/shadertest/shader5" ) list.Add( "OverrideMaterials", "models/shiny" ) list.Add( "OverrideMaterials", "models/debug/debugwhite" ) list.Add( "OverrideMaterials", "Models/effects/comball_sphere" ) list.Add( "OverrideMaterials", "Models/effects/comball_tape" ) list.Add( "OverrideMaterials", "Models/effects/splodearc_sheet" ) list.Add( "OverrideMaterials", "Models/effects/vol_light001" ) list.Add( "OverrideMaterials", "models/props_combine/stasisshield_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/portalball001_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/com_shield001a" ) list.Add( "OverrideMaterials", "models/props_c17/frostedglass_01a" ) list.Add( "OverrideMaterials", "models/props_lab/Tank_Glass001" ) list.Add( "OverrideMaterials", "models/props_combine/tprings_globe" ) list.Add( "OverrideMaterials", "models/rendertarget" ) list.Add( "OverrideMaterials", "models/screenspace" ) list.Add( "OverrideMaterials", "brick/brick_model" ) list.Add( "OverrideMaterials", "models/props_pipes/GutterMetal01a" ) list.Add( "OverrideMaterials", "models/props_pipes/Pipesystem01a_skin3" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a" ) list.Add( "OverrideMaterials", "models/props_foliage/tree_deciduous_01a_trunk" ) list.Add( "OverrideMaterials", "models/props_c17/FurnitureFabric003a" ) list.Add( "OverrideMaterials", "models/props_c17/FurnitureMetal001a" ) list.Add( "OverrideMaterials", "models/props_c17/paper01" ) list.Add( "OverrideMaterials", "models/flesh" ) list.Add( "OverrideMaterials", "models/airboat/airboat_blur02" ) list.Add( "OverrideMaterials", "models/alyx/emptool_glow" ) list.Add( "OverrideMaterials", "models/antlion/antlion_innards" ) list.Add( "OverrideMaterials", "models/barnacle/roots" ) list.Add( "OverrideMaterials", "models/combine_advisor/body9" ) list.Add( "OverrideMaterials", "models/combine_advisor/mask" ) list.Add( "OverrideMaterials", "models/combine_scanner/scanner_eye" ) list.Add( "OverrideMaterials", "models/debug/debugwhite" ) list.Add( "OverrideMaterials", "models/dog/eyeglass" ) list.Add( "OverrideMaterials", "models/effects/comball_glow1" ) list.Add( "OverrideMaterials", "models/effects/comball_glow2" ) list.Add( "OverrideMaterials", "models/effects/portalrift_sheet" ) list.Add( "OverrideMaterials", "models/effects/slimebubble_sheet" ) list.Add( "OverrideMaterials", "models/effects/splode1_sheet" ) list.Add( "OverrideMaterials", "models/effects/splodearc_sheet" ) list.Add( "OverrideMaterials", "models/effects/splode_sheet" ) list.Add( "OverrideMaterials", "models/effects/vol_light001" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs01" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs02" ) list.Add( "OverrideMaterials", "models/gibs/woodgibs/woodgibs03" ) list.Add( "OverrideMaterials", "models/gibs/metalgibs/metal_gibs" ) list.Add( "OverrideMaterials", "models/items/boxsniperrounds" ) list.Add( "OverrideMaterials", "models/player/player_chrome1" ) list.Add( "OverrideMaterials", "models/props_animated_breakable/smokestack/brickwall002a" ) list.Add( "OverrideMaterials", "models/props_building_details/courtyard_template001c_bars" ) list.Add( "OverrideMaterials", "models/props_building_details/courtyard_template001c_bars" ) list.Add( "OverrideMaterials", "models/props_buildings/destroyedbuilldingwall01a" ) list.Add( "OverrideMaterials", "models/props_buildings/plasterwall021a" ) list.Add( "OverrideMaterials", "models/props_c17/frostedglass_01a" ) list.Add( "OverrideMaterials", "models/props_c17/furniturefabric001a" ) list.Add( "OverrideMaterials", "models/props_c17/furniturefabric002a" ) list.Add( "OverrideMaterials", "models/props_c17/furnituremetal001a" ) list.Add( "OverrideMaterials", "models/props_c17/gate_door02a" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder001" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder002" ) list.Add( "OverrideMaterials", "models/props_c17/metalladder003" ) list.Add( "OverrideMaterials", "models/props_canal/canalmap_sheet" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01a" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01b" ) list.Add( "OverrideMaterials", "models/props_canal/canal_bridge_railing_01c" ) list.Add( "OverrideMaterials", "models/props_canal/coastmap_sheet" ) list.Add( "OverrideMaterials", "models/props_canal/metalcrate001d" ) list.Add( "OverrideMaterials", "models/props_canal/metalwall005b" ) list.Add( "OverrideMaterials", "models/props_canal/rock_riverbed01a" ) list.Add( "OverrideMaterials", "models/props_combine/citadel_cable" ) list.Add( "OverrideMaterials", "models/props_combine/citadel_cable_b" ) list.Add( "OverrideMaterials", "models/props_combine/combine_interface_disp" ) list.Add( "OverrideMaterials", "models/props_combine/combine_monitorbay_disp" ) list.Add( "OverrideMaterials", "models/props_combine/com_shield001a" ) list.Add( "OverrideMaterials", "models/props_combine/health_charger_glass" ) list.Add( "OverrideMaterials", "models/props_combine/metal_combinebridge001" ) list.Add( "OverrideMaterials", "models/props_combine/pipes01" ) list.Add( "OverrideMaterials", "models/props_combine/pipes03" ) list.Add( "OverrideMaterials", "models/props_combine/prtl_sky_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/stasisfield_beam" ) list.Add( "OverrideMaterials", "models/props_debris/building_template010a" ) list.Add( "OverrideMaterials", "models/props_debris/building_template022j" ) list.Add( "OverrideMaterials", "models/props_debris/composite_debris" ) list.Add( "OverrideMaterials", "models/props_debris/concretefloor013a" ) list.Add( "OverrideMaterials", "models/props_debris/concretefloor020a" ) list.Add( "OverrideMaterials", "models/props_debris/concretewall019a" ) list.Add( "OverrideMaterials", "models/props_debris/metalwall001a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterceiling008a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall009d" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall021a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall034a" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall034d" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall039c" ) list.Add( "OverrideMaterials", "models/props_debris/plasterwall040c" ) list.Add( "OverrideMaterials", "models/props_debris/tilefloor001c" ) list.Add( "OverrideMaterials", "models/props_foliage/driftwood_01a" ) list.Add( "OverrideMaterials", "models/props_foliage/oak_tree01" ) list.Add( "OverrideMaterials", "models/props_foliage/tree_deciduous_01a_trunk" ) list.Add( "OverrideMaterials", "models/props_interiors/metalfence007a" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01a" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01b" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01c" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01d" ) list.Add( "OverrideMaterials", "models/props_junk/plasticcrate01e" ) list.Add( "OverrideMaterials", "models/props_lab/cornerunit_cloud" ) list.Add( "OverrideMaterials", "models/props_lab/door_klab01" ) list.Add( "OverrideMaterials", "models/props_lab/security_screens" ) list.Add( "OverrideMaterials", "models/props_lab/security_screens2" ) list.Add( "OverrideMaterials", "models/props_lab/Tank_Glass001" ) list.Add( "OverrideMaterials", "models/props_lab/warp_sheet" ) list.Add( "OverrideMaterials", "models/props_lab/xencrystal_sheet" ) list.Add( "OverrideMaterials", "models/props_pipes/destroyedpipes01a" ) list.Add( "OverrideMaterials", "models/props_pipes/GutterMetal01a") list.Add( "OverrideMaterials", "models/props_pipes/pipemetal001a" ) list.Add( "OverrideMaterials", "models/props_pipes/pipeset_metal02" ) list.Add( "OverrideMaterials", "models/props_pipes/pipesystem01a_skin1" ) list.Add( "OverrideMaterials", "models/props_pipes/pipesystem01a_skin2" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001b" ) list.Add( "OverrideMaterials", "models/props_vents/borealis_vent001c" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretefloor010a" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretewall064b" ) list.Add( "OverrideMaterials", "models/props_wasteland/concretewall066a" ) list.Add( "OverrideMaterials", "models/props_wasteland/dirtwall001a" ) list.Add( "OverrideMaterials", "models/props_wasteland/metal_tram001a" ) list.Add( "OverrideMaterials", "models/props_wasteland/quarryobjects01" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02a" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02b" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff02c" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockcliff04a" ) list.Add( "OverrideMaterials", "models/props_wasteland/rockgranite02a" ) list.Add( "OverrideMaterials", "models/props_wasteland/tugboat01" ) list.Add( "OverrideMaterials", "models/props_wasteland/tugboat02" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a_skin2" ) list.Add( "OverrideMaterials", "models/roller/rollermine_glow" ) list.Add( "OverrideMaterials", "models/weapons/v_crossbow/rebar_glow" ) list.Add( "OverrideMaterials", "models/weapons/v_crowbar/crowbar_cyl" ) list.Add( "OverrideMaterials", "models/weapons/v_grenade/grenade body" ) list.Add( "OverrideMaterials", "models/weapons/v_smg1/texture5" ) list.Add( "OverrideMaterials", "models/weapons/w_smg1/smg_crosshair" ) list.Add( "OverrideMaterials", "models/weapons/v_slam/new light2" ) list.Add( "OverrideMaterials", "models/weapons/v_slam/new light1" ) list.Add( "OverrideMaterials", "models/props/cs_assault/dollar" ) list.Add( "OverrideMaterials", "models/props/cs_assault/fireescapefloor" ) list.Add( "OverrideMaterials", "models/props/cs_assault/metal_stairs1" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneywrap" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneywrap02" ) list.Add( "OverrideMaterials", "models/props/cs_assault/moneytop" ) list.Add( "OverrideMaterials", "models/props/cs_assault/pylon" ) list.Add( "OverrideMaterials", "models/props/CS_militia/boulder01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/milceil001" ) list.Add( "OverrideMaterials", "models/props/CS_militia/militiarock" ) list.Add( "OverrideMaterials", "models/props/CS_militia/militiarockb" ) list.Add( "OverrideMaterials", "models/props/CS_militia/milwall006" ) list.Add( "OverrideMaterials", "models/props/CS_militia/rocks01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams01" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams02" ) list.Add( "OverrideMaterials", "models/props/CS_militia/roofbeams03" ) list.Add( "OverrideMaterials", "models/props/CS_militia/RoofEdges" ) list.Add( "OverrideMaterials", "models/props/cs_office/clouds" ) list.Add( "OverrideMaterials", "models/props/cs_office/file_cabinet2" ) list.Add( "OverrideMaterials", "models/props/cs_office/file_cabinet3" ) list.Add( "OverrideMaterials", "models/props/cs_office/screen" ) list.Add( "OverrideMaterials", "models/props/cs_office/snowmana" ) list.Add( "OverrideMaterials", "models/props/de_inferno/de_inferno_boulder_03" ) list.Add( "OverrideMaterials", "models/props/de_inferno/infflra" ) list.Add( "OverrideMaterials", "models/props/de_inferno/infflrd" ) list.Add( "OverrideMaterials", "models/props/de_inferno/inftowertop" ) list.Add( "OverrideMaterials", "models/props/de_inferno/offwndwb_break" ) list.Add( "OverrideMaterials", "models/props/de_inferno/roofbits" ) list.Add( "OverrideMaterials", "models/props/de_inferno/tileroof01" ) list.Add( "OverrideMaterials", "models/props/de_inferno/woodfloor008a" ) list.Add( "OverrideMaterials", "models/props/de_nuke/nukconcretewalla" ) list.Add( "OverrideMaterials", "models/props/de_nuke/nukecardboard" ) list.Add( "OverrideMaterials", "models/props/de_nuke/pipeset_metal" ) list.Add( "OverrideMaterials", "models/shadertest/predator" ) list.Add( "OverrideMaterials", "models/props_combine/combinethumper002" ) //Half-Life 2 Episode 1 list.Add( "OverrideMaterials", "models/effects/vortshield" ) list.Add( "OverrideMaterials", "models/props_C17/door03a_glass" ) list.Add( "OverrideMaterials", "models/props_combine/cit_cloud001" ) list.Add( "OverrideMaterials", "models/props_combine/cit_cloud002" ) list.Add( "OverrideMaterials", "models/props_combine/cit_cloud003" ) list.Add( "OverrideMaterials", "models/props_combine/cit_cloudlight" ) list.Add( "OverrideMaterials", "models/props_combine/cit_corebright" ) list.Add( "OverrideMaterials", "models/props_combine/cit_plasma" ) list.Add( "OverrideMaterials", "models/props_combine/cit_splode1" ) list.Add( "OverrideMaterials", "models/props_combine/core_sheet" ) list.Add( "OverrideMaterials", "models/roller/rollermine_gloworange" ) list.Add( "OverrideMaterials", "models/roller/rollermine_glowred" ) //PHX list.Add( "OverrideMaterials", "phoenix_storms/bluemetal" ) list.Add( "OverrideMaterials", "phoenix_storms/cube" ) list.Add( "OverrideMaterials", "phoenix_storms/dome" ) list.Add( "OverrideMaterials", "phoenix_storms/future_vents" ) list.Add( "OverrideMaterials", "phoenix_storms/FuturisticTrackRamp_1-2" ) list.Add( "OverrideMaterials", "phoenix_storms/gear_top" ) list.Add( "OverrideMaterials", "phoenix_storms/glass" ) list.Add( "OverrideMaterials", "phoenix_storms/iron_rails" ) list.Add( "OverrideMaterials", "phoenix_storms/lag_sign" ) list.Add( "OverrideMaterials", "phoenix_storms/metal" ) list.Add( "OverrideMaterials", "phoenix_storms/metalbox2" ) list.Add( "OverrideMaterials", "phoenix_storms/metalbox" ) list.Add( "OverrideMaterials", "phoenix_storms/metalfence004a" ) list.Add( "OverrideMaterials", "phoenix_storms/Metalfloor_2-3" ) list.Add( "OverrideMaterials", "phoenix_storms/MetalSet_1-2" ) list.Add( "OverrideMaterials", "phoenix_storms/OfficeWindow_1-1" ) list.Add( "OverrideMaterials", "phoenix_storms/plastic" ) list.Add( "OverrideMaterials", "phoenix_storms/pro_gear_top" ) list.Add( "OverrideMaterials", "phoenix_storms/ps_grass" ) list.Add( "OverrideMaterials", "phoenix_storms/road" ) list.Add( "OverrideMaterials", "phoenix_storms/roadside" ) list.Add( "OverrideMaterials", "phoenix_storms/simplyMetallic1" ) list.Add( "OverrideMaterials", "phoenix_storms/simplyMetallic2" ) list.Add( "OverrideMaterials", "phoenix_storms/tiles2" ) list.Add( "OverrideMaterials", "phoenix_storms/white_fps" ) list.Add( "OverrideMaterials", "phoenix_storms/window" ) list.Add( "OverrideMaterials", "phoenix_storms/wood" ) list.Add( "OverrideMaterials", "phoenix_storms/woodinside" ) list.Add( "OverrideMaterials", "phoenix_storms/wood_dome" ) list.Add( "OverrideMaterials", "phoenix_storms/wood_wire" )