#include "Object.h" #include void Object::loadMesh(char *fileName, LPDIRECT3DDEVICE9 device){ D3DXLoadMeshFromX( "tiger.x", D3DXMESH_SYSTEMMEM, device, NULL, &pD3DXMtrlBuffer, NULL, &g_dwNumMaterials, &g_pMesh ); D3DXMATERIAL* d3dxMaterials = (D3DXMATERIAL*)pD3DXMtrlBuffer->GetBufferPointer(); g_pMeshMaterials = new D3DMATERIAL9[g_dwNumMaterials]; g_pMeshTextures = new LPDIRECT3DTEXTURE9[g_dwNumMaterials]; for( DWORD i=0; iRelease(); } Object::Object(void){ g_pMesh = NULL; g_pMeshMaterials = NULL; g_pMeshTextures = NULL; g_dwNumMaterials = 0L; pos.x = pos.y = pos.z = 0; rot.x = rot.y = rot.z = 0; } Object::~Object(void){ if( g_pMeshMaterials != NULL ) delete[] g_pMeshMaterials; if( g_pMeshTextures ) { for( DWORD i = 0; i < g_dwNumMaterials; i++ ) { if( g_pMeshTextures[i] ) g_pMeshTextures[i]->Release(); } delete[] g_pMeshTextures; } if( g_pMesh != NULL ) g_pMesh->Release(); } void Object::setPos(float x, float y, float z){ pos.x = x; pos.y = y; pos.z = z; } void Object::setRot(float x, float y, float z){ rot.x = x; rot.y = y; rot.z = z; }