else if (Current == CarM) { new modelid; switch(row) { case 0: { modelid = 431; } //bus case 1: { modelid = 568; } //bandito case 2: { modelid = 522; } //NRG case 3: { modelid = 560; } //sultan case 4: { modelid = 411; } //infernus case 5: { modelid = 504; } //bloodring case 6: { modelid = 556; } //monster case 7: { modelid = 468; } //sanchez case 8: { modelid = 406; } //dumper case 9: { ShowMenuForPlayer(Menu:Car2M, playerid); // other menu return 1; } case 10: { if(!playerCar[playerid]) return SendClientMessage(playerid, COLOR_ERROR, "You do not have a car to destroy"); if(IsPlayerInAnyVehicle(playerid)) { gvehicleid = GetPlayerVehicleID(playerid); if(gvehicleid == playerCar[playerid]) RemovePlayerFromVehicle(playerid); } if(GetVehicleModel(playerCar[playerid]) == 504) hasspawnedbloodring[playerid] = 0; DestroyVehicle(playerCar[playerid]); playerCar[playerid] = 0; return 1; } case 11: { return 1; } //close menu } if(playerCar[playerid]) { SendClientMessage(playerid, COLOR_ERROR, "Please destroy your existing car before spawning another."); return 1; } new Float:x, Float:y, Float:z, Float:face; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, face); SendClientMessage(playerid, COLOR_CONFIRM, "Type /dcar or use /car menu to destroy car when finished."); playerCar[playerid] = CreateVehicle(modelid, x+5, y, z+2, face, 0, -1, -1); if(modelid == 504) hasspawnedbloodring[playerid] = 1; return 1; }