grep RotoZoom src/*/*.cpp src/graphic/spritecache.cpp: rotated_surface.push_back( surface.RotoZoom(angle, 1.0, 1.0, SMOOTHING_ON) ); src/graphic/spritecache.cpp: flipped_surface = surface.RotoZoom( 0.0, -1.0, 1.0, SMOOTHING_OFF); src/graphic/spritecache.cpp: rotated_flipped_surface.push_back( surface.RotoZoom(angle, -1.0, 1.0, SMOOTHING_ON) ); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom(-rotation_rad, scale_x, scale_y, SMOOTHING_ON); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom(-rotation_rad , scale_x, scale_y, SMOOTHING_OFF); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom(-rotation_rad, scale_x, scale_y, SMOOTHING_ON); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom( rotation_rad, scale_x, scale_y, SMOOTHING_OFF ); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom(rotation_rad, scale_x, scale_y, SMOOTHING_OFF); src/graphic/sprite.cpp: current_surface = frames[current_frame].surface.RotoZoom( rotation_rad, scale_x, scale_y, SMOOTHING_OFF); src/graphic/surface.cpp:Surface Surface::RotoZoom(double angle, double zoomx, double zoomy, int smooth){