[BURN] { [smokeandfire] { class=CSimpleParticleSystem; [properties] { alwaysVisible=1; Texture=dirt; sizeGrowth=3; sizeMod=0.5; pos = 0.0, 1, 0.0; emitVector = 0.0, 1, 0.0; gravity = 0.0, 2, 0.0; colorMap = 0.1 0.1 0.1 0.01 0.5 0.3 0.0 0.05 0.5 0.1 0.1 1.0 0.1 0.1 0.1 1.0 0.5 0.5 0.5 1.0 0 0 0 0.01; airdrag = 0.70; particleLife=10; particleLifeSpread=4; numParticles=3; particleSpeed=0; particleSpeedSpread=2; particleSize=0; particleSizeSpread=5; emitRot=90; emitRotSpread=0; directional=1; useAirLos=1; } ground=1; count=1; } [searingflame] { class=CSimpleParticleSystem; [properties] { alwaysVisible=1; Texture=gunshot; colorMap = 0.9 0.5 0.4 0.04 0.9 0.4 0.1 0.01 0.5 0.1 0.1 0.01; pos = 0, 2, 0; gravity = 0, -0.01, 0; emitVector = 0, 1, 0; emitRot = 45; emitRotSpread = 32; sizeGrowth = 1; sizeMod = 0.5; airdrag = 0.8; particleLife = 10; particleLifeSpread = 5; numParticles = 2; particleSpeed = 5; particleSpeedSpread = 5; particleSize = 20; particleSizeSpread = 0; directional = 1; useAirLos = 0; } air=1; ground=1; count=1; } [groundflash] { flashSize = 12; flashAlpha = 1; circleGrowth = 3; circleAlpha = 0.1; ttl = 8; color = 0.8, 0.1, 0.0; } }