if(strcmp(cmd, "/jobpaper", true) == 0) { if(IsPlayerConnected(playerid)) { if (!PlayerToPoint(15, playerid,811.5231,-1348.4441,-0.5078))//centerpoint 24-7 { SendClientMessage(playerid, COLOR_GRAD2, "Go to the license shop, near Alhambra"); SendClientMessage(playerid, COLOR_GRAD2, "Sit in the chair, and buy away"); return 1; } if(IsValidMenu(Menu2)) //Double Check the menu has been created to avoid Crash. { ShowMenuForPlayer(Menu2, playerid); //Show the Menu to the player } } return 1; } Menu1 = CreateMenu("License Office",1,10,150,300); //Creates the Menu SetMenuColumnHeader(Menu1, 0, "License Office"); //Sets the Title Above the Collumn AddMenuItem(Menu1,0,"Driving $8000"); //Adds an Item to a Menu AddMenuItem(Menu1,0,"Flying $12500"); //Adds an Item to a Menu AddMenuItem(Menu1,0,"Sailing $4000"); //Adds an Item to a Menu AddMenuItem(Menu1,0,"Fishing $2000"); //Adds an Item to a Menu AddMenuItem(Menu1,0,"Weapon $3000"); //Adds an Item to a Menu AddMenuItem(Menu1,0,"Passport $4000"); //Adds an Item to a Menu Menu2 = CreateMenu("Job Centre",1,10,150,300); //Creates the Menu SetMenuColumnHeader(Menu2, 0, "Employment Paper"); //Sets the Title Above the Collumn AddMenuItem(Menu2,0,"Spy"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Lawyer"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Mechanic"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"News Reporter"); //Adds an Item to a menu AddMenuItem(Menu2,0,"Car Salesmen"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Medic"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Boxer"); //Adds an Item to a Menu /*AddMenuItem(Menu2,0,"Bus Driver"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Paper Boy"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Trucker"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Stuntman"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Waiter"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Chauffeur"); //Adds an Item to a Menu AddMenuItem(Menu2,0,"Taxi Driver"); //Adds an Item to a Menu*/ if(Current == Menu2) //If the Open Menu is the One we created. { switch(row) //Make a Switch Statement to Cycle through the Rows of the menu. { case 0:{ if(PlayerInfo[playerid][pJob] == 0) { GettingJob[playerid] = 1; PlayerInfo[playerid][pJob] = GettingJob[playerid]; GettingJob[playerid] = 0; PlayerInfo[playerid][pJob] = 1; SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy."); SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands."); return 1; } else if(PlayerInfo[playerid][pJob] > 0) { SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first."); } } case 1:{ if(PlayerInfo[playerid][pJob] == 0) { PlayerInfo[playerid][pJob] = 1; SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy."); SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands."); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first."); } } case 2:{ if (GetPlayerMoney(playerid) > 4000) { GivePlayerMoney(playerid,-4000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pBoatLic] = 1; SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses"); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash."); } } case 3:{ if (GetPlayerMoney(playerid) > 2000) { GivePlayerMoney(playerid,-2000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pFishLic] = 1; SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses"); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash."); } } case 4:{ if (GetPlayerMoney(playerid) > 3000) { GivePlayerMoney(playerid,-3000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pGunLic] = 1; SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses"); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash."); } } case 5:{ if (GetPlayerMoney(playerid) > 4000) { GivePlayerMoney(playerid,-4000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pPassport] = 2; SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses"); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash."); } } } } } return 1; }