import java.util.Random; import java.util.Scanner; import java.lang.Math.*; public class FightersUniverse { public static void main(String []args) { int round=1; int powerdiff= 0; int fighter1; int fighter2; int attactr; int value; int fighter1power;// old power for int fighter2power; Random randomattack = new Random(); Player player1 = new Player("Ho Yin", 10); Player player2 = new Player("Justin", 10); BossPlayer player3 = new BossPlayer("Boss Janice",10); BossPlayer player4 = new BossPlayer("Boss Florence",10); Player Players[]={player1,player2,player3,player4}; do { System.out.printf("==Round%s==\n",round);//write the round round++;// increase the round do{ fighter1 = 0+randomattack.nextInt(4); fighter2 = 0+randomattack.nextInt(4); }while(fighter1 == fighter2); fighter1power =Players[fighter1].getpower(); fighter2power =Players[fighter2].getpower(); System.out.printf("%s attack %s!\n",Players[fighter1].getname(),Players[fighter2].getname()); if (powerdiff ==0) { powerdiff = 1;//if powerdiff =0 powerdiff will become 1 } else powerdiff = Math.abs(Players[fighter1].getpower()-Players[fighter2].getpower()); value = 0 + randomattack.nextInt(2);// randamattack 1/2 can be attact if (value ==1) { Players[fighter1].attack(powerdiff); //player1 attack +powerdiff Players[fighter2].attack(-powerdiff);//player2 attack - powerdiff System.out.printf("%s wins\n",Players[fighter1].getname()); } else{ Players[fighter1].attack(-powerdiff); Players[fighter2].attack(powerdiff); System.out.printf("%s loses\n",Players[fighter1].getname()); } if (Players[fighter1].isDead() == true )//if player1 power<0 System.out.printf("%s is killed\n",Players[fighter1].getname()); else if(Players[fighter2].isDead() == true)//if player2 power <0 System.out.printf("%s is killed\n",Players[fighter2].getname()); System.out.printf("***%s:%d->%d\n",Players[fighter1].getname(),fighter1power,Players[fighter1].getpower()); System.out.printf("***%s:%d->%d\n",Players[fighter2].getname(),fighter2power,Players[fighter2].getpower()); } while(player1.getpower()>=0&&player2.getpower()>=0&&player3.getpower()>=0&&player4.getpower()>=0); // all player =>0 unti one play kidded System.out.printf("===GameOver==\n");//game over for(int i=0; i