#include #include using namespace std; /* 1. Podaj przykład i omów przeładowanie operatora ++ * przyrostkowego * przedrostkowego */ class wektor { public: int x; int y; int z; wektor(int a = 0, int b = 0, int c = 0) : x(a), y(b), z(c) {}; // konstruktor domniemany }; // This increment operator is rather odd. // It takes an wektor by value and then makes a new local wektor that to witch // the elements of A, each with 1 added, is added. Then the local wektor is // returned. // Usuallay - and that seems to be indicated by the main function as well - // increment operator updates the argument in place. This operation I would // describe as A + 1 and implement using operator+. wektor operator++(wektor A){ wektor temp; temp.x = A.x+1; temp.y = A.y+1; temp.z = A.z+1; return temp; } // In the postincrement case it is normal to tke a copy of the argument, but still // update the argument inplace and then return the unaltered copy. wektor operator++(wektor A, int){ wektor temp; temp.x = A.x+1; temp.y = A.y+1; temp.z = A.z+1; return temp; } ostream& operator<<(ostream& ekran, wektor odc){ // przeladowany operator << ekran<<"x= "<