[2007.11.25 20:58] It's a bit different than what we use, but now we can use wdb data [2007.11.25 20:59] I changed itemprototype.h in 2.3.0 SVN [2007.11.25 20:59] class=0 with sublass!-0 need for server, not client [2007.11.25 20:59] Look at wdb, they have now [2007.11.25 21:00] I don't know what client does with this [2007.11.25 21:00] subclass not send to client now? [2007.11.25 21:01] It is in 2.3.0 [2007.11.25 21:01] Yes, I understand [2007.11.25 21:01] Even for class=0 [2007.11.25 21:02] You see ItemPrototype.h of 2.3.0 ? [2007.11.25 21:02] no [2007.11.25 21:02] So I paste here so that you see [2007.11.25 21:02] enum ItemSubclassConsumable [2007.11.25 21:02] { [2007.11.25 21:02] ITEM_SUBCLASS_CONSUMABLE = 0, [2007.11.25 21:02] ITEM_SUBCLASS_POTION = 1, [2007.11.25 21:02] ITEM_SUBCLASS_ELIXIR = 2, [2007.11.25 21:02] ITEM_SUBCLASS_FLASK = 3, [2007.11.25 21:02] ITEM_SUBCLASS_SCROLL = 4, [2007.11.25 21:02] ITEM_SUBCLASS_FOOD = 5, [2007.11.25 21:02] ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6, [2007.11.25 21:02] ITEM_SUBCLASS_BANDAGE = 7, [2007.11.25 21:02] ITEM_SUBCLASS_COMBAT_EFFECT = 8 [2007.11.25 21:02] }; [2007.11.25 21:04] hm, combat effect has been exclusively mangos thing for classify different from other but possible to use in combat [2007.11.25 21:04] It's my guess for last one, let me give bliiz name... [2007.11.25 21:04] how it named in dbc? [2007.11.25 21:05] Other [2007.11.25 21:06] you sure that this is combat using items "Other"... [2007.11.25 21:06] No, I will rename [2007.11.25 21:06] then we _still_ need custom server only value for combat_effect [2007.11.25 21:07] We can use 9 now [2007.11.25 21:07] it need not renamed but not mapped to Other [2007.11.25 21:07] and it don't must be send to client [2007.11.25 21:08] ok, will put to 9, set 8 to OTHER and modify code [2007.11.25 21:08] ofc, maybe part from items with it now elixir or item_enchantment [2007.11.25 21:08] Not enchantment, but ENHANCEMENT [2007.11.25 21:09] ah, see [2007.11.25 21:09] anyway ;) [2007.11.25 21:09] I have half items from wdb 2.3.0, can you give me one that need COMBAT_EFFECT ? [2007.11.25 21:10] you can see by DB, I can search, not remember [2007.11.25 21:11] Grr, there is only 1 in UDB and I don't have it in wdb :( [2007.11.25 21:12] Grr.. must be more. I think UDB broke its one more times :/// [2007.11.25 21:13] I install a sdb to see [2007.11.25 21:14] 2 in SDB and I don't have them in wdb [2007.11.25 21:15] No, have one [2007.11.25 21:15] It's zone 52 special and is class=0, subclass=0 [2007.11.25 21:16] hm, maybe its not class=0 now [2007.11.25 21:17] It is in WDB (item 28132) [2007.11.25 21:18] no, I am baout other items that before have class=0 subclass=7. Its has been more 2 [2007.11.25 21:19] * hunuza has joined #mangos [2007.11.25 21:21] find http://www.wowhead.com/?item=1191 [2007.11.25 21:21] it must be allowed used in combat, but in UDB have class=0 subclass=0 [2007.11.25 21:22] It has correct 7 subclass long time ago [2007.11.25 21:21] find http://www.wowhead.com/?item=1191 [2007.11.25 21:21] it must be allowed used in combat, but in UDB have class=0 subclass=0 [2007.11.25 21:22] It has correct 7 subclass long time ago [2007.11.25 21:24] I don't have it [2007.11.25 21:26] in general combat effect need for items with class=0 that used at target in combat time [2007.11.25 21:26] ok [2007.11.25 21:27] I will let it with subclass=9 until I have more wdb to check what they are now in 2.3.0 [2007.11.25 21:27] as I see new item subclasses not have good case for like items and we still need special custom case// or find something other way seelct like items and allow pass check to use in combat