StepMania 3.9 crash report -------------------------------------- Crash reason: Segmentation fault - address not mapped at 0xbf6ebfc8 Crashed thread: Main thread Checkpoints: Thread: Main thread Actor.cpp:111 0.047680 = SCALE(0.002384, 0, 0.050000, 0, 1) Player.cpp:308 0 4 Player.cpp:308 1 4 Player.cpp:308 2 4 Player.cpp:308 3 4 Thread: Decode thread arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 Thread: RageSound_ALSA9_Software Thread: MusicThread GameSoundManager.cpp:234 GameSoundManager.cpp:238 GameSoundManager.cpp:87 GameSoundManager.cpp:89 GameSoundManager.cpp:93 Thread: Main thread b721688d: Static log: StepMania 3.9 Log starting 2007-10-19 17:09:19 Loading window: sdl OS: Linux ver 020622 Crash backtrace component: x86 custom backtrace Crash lookup component: dladdr Crash demangle component: cxa_demangle Runtime library: glibc 2.6.1 Threads library: NPTL 2.6.1 TLS is available ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14 (Thu May 31 09:03:25 2007 UTC). ALSA Driver: 0: HDA Intel [Intel], device 0: AD198x Analog [AD198x Analog], 1/1 subdevices avail ALSA Driver: 0: HDA Intel [Intel], device 1: AD198x Digital [AD198x Digital], 1/1 subdevices avail Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing ALSA: Software mixing at 44100hz Sound driver: ALSA-sw WARNING: Error writing /home/warriorness/StepMania/Data/Catalog.xml: No space left on device Video renderers: 'opengl' SDL version: 1.2.12 Got 32 bpp (8888), 24 depth, 0 stencil Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: ATI Technologies Inc. OGL Renderer: OGL Version: 2.0.6650 (8.39.4) OGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprit e GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_text ure_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_ texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB _vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_ window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_AT I_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI _texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_onc e GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_textur e_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT _bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EX T_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_mul ti_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_no rmal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map G L_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_a nisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture _rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_o cclusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_ border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays OGL Max texture size: 4096 GLU Version: 1.3 Display: :0.1 (screen 1) Direct rendering: yes X server vendor: The X.Org Foundation [1.3.0.0] Server GLX vendor: SGI [1.2] Client GLX vendor: ATI [1.3] Fullscreen 1024x768 32 color 32 texture 0Hz Vsync AA Found 0 joysticks WARNING: RageBitmapTexture: Couldn't load : No such file or directory Players joined: P1 Language: english Current renderer: OpenGL Theme: default Partial log: 01:49.064: key: sym 108, key 108, state 1 01:49.064: key: sym 105, key 105, state 1 01:49.065: XXX: 7 col 3, at 59.016796, music at 59.020065, step was at 59.010620, off by 0.006178 01:49.065: XXX: 7 col 2, at 59.016796, music at 59.020435, step was at 59.010605, off by 0.006190 01:49.228: key: sym 108, key 108, state 0 01:49.233: key: sym 105, key 105, state 0 01:49.422: key: sym 108, key 108, state 1 01:49.422: key: sym 107, key 107, state 1 01:49.422: XXX: 7 col 3, at 59.350220, music at 59.377499, step was at 59.369759, off by -0.019538 01:49.422: XXX: 7 col 1, at 59.350220, music at 59.377724, step was at 59.369747, off by -0.019529 -- End of report