public OnPlayerSpawn(playerid) { SetPlayerTeam(playerid, GetPlayerTeam(playerid)); ------------ public OnPlayerRequestClass(playerid, classid) { SetPlayerClass(playerid, classid); SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid; if(classid==0 || classid==0){ GameTextForPlayer(playerid, "~r~Team 1", 500, 3); } if(classid==1 || classid==1){ GameTextForPlayer(playerid, "~r~Team 1", 500, 3); } if(classid==2 || classid==2){ GameTextForPlayer(playerid, "~b~Team 2", 500, 3); } if(classid==3 || classid==3){ GameTextForPlayer(playerid, "~b~Team 2", 500, 3); } if(classid==4){ GameTextForPlayer(playerid, "~y~REF", 500, 3); } return 1; } ----------- SetPlayerClass(playerid, classid) { if(classid==0 || classid==0){ } if(classid==1 || classid==1){ gTeam[playerid] = TEAM_RED; if(classid==2 || classid==2){ } if(classid==3 || classid==3){ } gTeam[playerid] = TEAM_BLUE; } if(classid==4){ gTeam[playerid] = TEAM_REF; } return 1; }