Vector4 position(mCoords[i]/2000.0, mCoords[i+1]/2000.0, -25, 1); mMeshList[mNumMeshes]->position(position.x, position.y, position.z); //Vertex //mMeshList[mNumMeshes]->position(Vector3( // mCoords[i] / 2000.0, // -mCoords[i+1] / 2000.0, // -25 // ));