// returns true of object is on parcel private bool IsObjectOnParcel(Parcel parcel, LLVector3 location) { if(location.X <= parcel.AABBMax.X && location.X >= parcel.AABBMin.X && location.Y <= parcel.AABBMax.Y && location.Y >= parcel.AABBMin.Y) { return true; } else { return false; } } // get uuid list of prim owners on a parcel private List GetParcelPrims(Parcel parcel) { ManualResetEvent WaitForGetParcelPrims = new ManualResetEvent(false); List ownerPrims = new List(); ParcelManager.ParcelObjectOwnersListReplyCallback del = delegate(Simulator simulator, List primOwners) { ownerPrims = primOwners; WaitForGetParcelPrims.Set(); }; Client.Parcels.OnPrimOwnersListReply += del; Client.Parcels.ObjectOwnersRequest(Client.Network.CurrentSim, parcel.LocalID); WaitForGetParcelPrims.WaitOne(); Client.Parcels.OnPrimOwnersListReply -= del; return ownerPrims; }