if(playerenters)setimg block.gif; if (playertouchsme) { toweapons healsys; } if(actionhclick){ this.g= strtofloat(client.reservehearts) + strtofloat(#p(0)); if(this.g>strtofloat(client.reservemax)) this.g=strtofloat(client.reservemax); setstring client.reservehearts,#v(strtofloat(client.reservehearts)+this.g); } needs to replace teh curr system