* Locks & Master Lock Example, by Unix. * Generic Lock Swapping, Locked to Unlocked. (Add just 1 time in the DragonSpeak File). (0:3) When somebody moves into object type Locked_Lock, (3:6) where the triggering furre moved into, (5:5) change object type Locked_Lock to type Unlocked_Lock. * Generic Lock Swapping, Unlocked to Locked. (Add just 1 time in the DragonSpeak File). (0:3) When somebody moves into object type Locked_Lock, (3:6) where the triggering furre moved into, (5:5) change object type Unlocked_Lock to type Locked_Lock. * Lock Example, Locked to Unlocked. (Make one per lock in your dream). (0:7) When somebody moves into position (Lock_1_X,Lock_1_Y), (1:3) and they move into object type Locked_Lock, (5:41) place object type Unlocked_Door at (Door_1_X,Door_1_Y). * Lock Example, Unlocked to Locked. (Make one per lock in your dream). (0:7) When somebody moves into position (Lock_1_X,Lock_1_Y), (1:3) and they move into object type Unlocked_Lock, (5:41) place object type Locked_Door at (Door_1_X,Door_1_Y). * Master Lock Example, Locked to Unlocked. (0:31) When a furre says {Unlock-All}, (1:11) and the triggering furre has got shared control (or is the dream owner), * Unlock the first door and lock. (5:41) place object type Unlocked_Door at (Door_One_X,Door_One_Y). (5:41) place object type Unlocked_Lock at (Lock_One_X,Lock_One_Y). * Unlock the second door and lock. (5:41) place object type Unlocked_Door at (Door_Two_X,Two_One_Y). (5:41) place object type Unlocked_Lock at (Lock_Two_X,Lock_Two_Y). * Unlock the third door and lock. (5:41) place object type Unlocked_Door at (Door_Three_X,Door_Three_Y). (5:41) place object type Unlocked_Lock at (Lock_Three_X,Lock_Three_Y). * Etcetera... * Master Lock Example, Unlocked to Locked. (0:31) When a furre says {Unlock-All}, (1:11) and the triggering furre has got shared control (or is the dream owner), * Lock the first door and lock. (5:41) place object type Locked_Door at (Door_One_X,Door_One_Y). (5:41) place object type Locked_Lock at (Lock_One_X,Lock_One_Y). * Lock the second door and lock. (5:41) place object type Locked_Door at (Door_Two_X,Door_Two_Y). (5:41) place object type Locked_Lock at (Lock_Two_X,Lock_Two_Y). * Lock the third door and lock. (5:41) place object type Locked_Door at (Door_Three_X,Door_Three_Y). (5:41) place object type Locked_Lock at (Lock_Three_X,Lock_Three_Y). * Etcetera...