if ($hget(%cache,4) = combat) { var %meleecombat = $calc(%attack * .32707 + %strength * .324 + %defence * .25 + %hitpoints * .25 + %prayer * .124) var %RangedCombat = $calc(%range * .487 + %prayer * .124 + %defence * .25 + %hitpoints * .25) var %MagicCombat = $calc(%magic * .487 + %prayer * .124 + %defence * .25 + %hitpoints * .25) if (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat else var %cmbstyle = Melee, %combat = %MeleeCombat var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)) var %a.2lvl = $ceil($calc(%cmb.temp / .32707)), %s.2lvl = $ceil($calc(%cmb.temp / .324)) var %d.2lvl = $ceil($calc(%cmb.temp / .25)), %m.2lvl = $ceil($calc(%cmb.temp / .487)) var %r.2lvl = $ceil($calc(%cmb.temp / .487)), %p.2lvl = $ceil($calc(%cmb.temp / .124)) if (%cmbstyle == magic) var %dynamic.2lvl = %color1 Magic: %color2 %m.2lvl elseif (%cmbstyle == Ranged) var %dynamic.2lvl = %color1 Ranged: %color2 %r.2lvl else var %dynamic.2lvl = %color1 Attack: %color2 %a.2lvl %color1 Strength: %color2 %s.2lvl var %combat = $round(%combat,2), %next = $ceil(%combat) //$hget(%cache,2) %color1 Name: $+ %color2 $hget(%cache,3) %color1 Stat : %color2 Combat : ( $+ %color1 $+ %cmbstyle based $+ %color2 $+ ) $+ %color1 %combat //$hget(%cache,2) %color1 Attack: $+ %color2 %attack %color1 $+ Strength: $+ %color2 %strength $+ %color1 Defence: $+ %color2 %defence $+ %color1 Hitpoints: $+ %color2 %hitpoints $+ %color1 Prayer: $+ %color2 %prayer %color1 Magic: $+ %color2 %magic %color1 Ranged: $+ %color2 %range //$hget(%cache,2) %color1 Levels for %color2 $+ %next %color1 $+ : %color2 $+ %dynamic.2lvl $+ %color1 Def/Hits: $+ %color2 %d.2lvl %color1 $+ Prayer: $+ %color2 %p.2lvl }