on *:TEXT:!dmcommands*:#: { msg $nick !whip - Damage 0-40 msg $nick !dds - Damage 0-35 0-35 - 25% spec bar msg $nick !dbow - Damage 0-40 0-40 - 1 shot msg $nick !gmaul - Damage 0-35 0-35 0-35 - 100% spec bar msg $nick !dharok - Damage 0-70 - 1 shot msg $nick !verac - Damage 20-35 - 1 shot msg $nick !barrage - Damage 0-30 - Can freeze msg $nick !guthans - Damage 1-30 - 33.3% chance of healing msg $nick !eat - Heals 70 } on *:TEXT:!dm*:#: { if (!%dm) { set %player1 $nick set %dm oneplayer msg $chan $+ $nick has started a deathmatch, want to challange him? type !dm. } else { if ($nick != %player1) && (%dm == oneplayer) { set %player2 $nick set %hp2 99 set %hp1 99 set %r $r(1,2) if (%r == 1) { set %shot %player1 } if (%r == 2) { set %shot %player2 } msg $chan $+ $nick accepts %player1 $+ 's challange, $+ %shot will start. notice %shot Its your shot! set %dm ready } } else { if ($nick == %player1) { msg $chan $+ %player1 is an emo and wonts to kill himself } } else { if (%dm == ready) { notice $nick Sorry there is allready a death match running. } } } on *:TEXT:!whip:#: { if ($nick == %player1) && (%shot == %player1) { $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT goto one } elseif ($nick == %player2) && (%shot == %player2) { $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one set %hit $r(1,30) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot set %shot %player2 notice %player2 Its your shot! halt } :two set %hit $r(1,30) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot set %shot %player1 notice %player1 Its your shot! } } on *:TEXT:!eat:#: { if ($nick == %player1) && (%shot == %player1) { goto one } elseif ($nick == %player2) && (%shot == %player2) { goto two } halt else { HALT } :one set %hp1 $calc(%hp1 + 20) if (%hp1 > 99) { set %hp1 99 } msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick eats a shark and now has %hp1 $+ hp set %shot %player2 notice %player2 Its your shot! halt :two set %hp2 $calc(%hp2 + 20) if (%hp2 > 99) { set %hp2 99 } msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick eats a shark and now has %hp2 $+ hp set %shot %player1 notice %player1 Its your shot! halt } on *:TEXT:!dds:#: { if ($nick == %player1) && (%shot == %player1) { if (%dds [ $+ [ $nick ] ] > 3) { notice $nick You have used you dds specials sorry halt } $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT goto one } elseif ($nick == %player2) && (%shot == %player2) { if (%dds [ $+ [ $nick ] ] > 3) { notice $nick You have used you dds specials sorry halt } $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one set %hit $r(1,25) set %hit2 $r(1,25) set %hit3 $calc(%hit + %hit2) dec %hp2 %hit3 if (%hp2 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player2 with his dds leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hp2 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player2 with his dds leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot notice %player2 Its your shot! set %shot %player2 inc %dds [ $+ [ %player1 ] ] halt :two set %hit $r(1,25) set %hit2 $r(1,25) set %hit3 $calc(%hit + %hit2) dec %hp1 %hit3 if (%hp1 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player1 with his dds leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } } if (%hp1 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player1 with his dds leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot notice %player1 Its your shot! set %shot %player1 inc %dds [ $+ [ %player2 ] ] halt } } on *:TEXT:!dbow:#: { if ($nick == %player1) && (%shot == %player1) { if (%dbow [ $+ [ $nick ] ] => 1) { notice $nick You have used your dragon arrows allready sorry halt } goto one } elseif ($nick == %player2) && (%shot == %player2) { if (%dbow [ $+ [ $nick ] ] => 1) { notice $nick You have used your dragon arrows allready sorry halt } goto two } halt else { HALT } :one set %hit $r(10,30) set %hit2 $r(10,30) set %hit3 $calc(%hit + %hit2) dec %hp2 %hit3 if (%hp2 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player2 with his darkbow leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hp2 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player2 with his darkbow leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot notice %player2 Its your shot! set %shot %player2 inc %dbow [ $+ [ %player1 ] ] halt :two set %hit $r(10,30) set %hit2 $r(10,30) set %hit3 $calc(%hit + %hit2) dec %hp1 %hit3 if (%hp1 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player1 with his darkbow leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } } if (%hp1 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit and %hit2 on $+ %player1 with his darkbow leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot notice %player1 Its your shot! set %shot %player1 inc %dbow [ $+ [ %player2 ] ] halt } } on *:TEXT:!gmaul:#: { if ($nick == %player1) && (%shot == %player1) { if (%dds [ $+ [ $nick ] ] > 1) { notice $nick You do not have enough special attack for your granite maul halt $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT } goto one } elseif ($nick == %player2) && (%shot == %player2) { if (%dds [ $+ [ $nick ] ] > 1) { notice $nick You do not have enough special attack for your granite maul halt } $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one set %hit $r(1,25) set %hit1 $r(1,25) set %hit2 $r(1,25) set %hit3 $calc(%hit + %hit2 + %hit1) dec %hp2 %hit3 if (%hp2 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit $+ , %hit1 and %hit2 on $+ %player2 with his graniate maul leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hp2 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit $+ , %hit1 and %hit2 on $+ %player2 with his graniate maul leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot notice %player2 Its your shot! set %shot %player2 set %dds [ $+ [ %player1 ] ] $calc(%dds [ $+ [ %player1 ] ] + 4) halt :two set %hit $r(1,25) set %hit1 $r(1,25) set %hit2 $r(1,25) set %hit3 $calc(%hit + %hit2 + %hit1) dec %hp1 %hit3 if (%hp1 < 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit $+ , %hit1 and %hit2 on $+ %player1 with his graniate maul leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } } if (%hp1 > 1) { msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit $+ , %hit1 and %hit2 on $+ %player1 with his graniate maul leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot notice %player1 Its your shot! set %shot %player1 set %dds [ $+ [ %player2 ] ] $calc(%dds [ $+ [ %player2 ] ] + 4) halt } } on *:TEXT:!dharok:#: { if ($nick == %player1) && (%shot == %player1) { if (%dharok [ $+ [ $nick ] ] == 1) { notice $nick Your dharok has degraded! halt } $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT goto one } elseif ($nick == %player2) && (%shot == %player2) { if (%dharok [ $+ [ $nick ] ] == 1) { notice $nick Your dharok has degraded! halt } $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one inc %dharok [ $+ [ $nick ] ] set %hit $r(1,70) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his dharok leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his dharok leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot set %shot %player2 notice %player2 Its your shot! halt } :two inc %dharok [ $+ [ $nick ] ] set %hit $r(1,70) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his dharok leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his dharok leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot set %shot %player1 notice %player1 Its your shot! } } on *:TEXT:!verac:#: { if ($nick == %player1) && (%shot == %player1) { if (%verac [ $+ [ $nick ] ] == 1) { notice $nick Your verac has degraded! halt } $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT goto one } elseif ($nick == %player2) && (%shot == %player2) { if (%verac [ $+ [ $nick ] ] == 1) { notice $nick Your verac has degraded! halt } $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one inc %verac [ $+ [ $nick ] ] set %hit $r(20,35) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his verac leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his verac leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot set %shot %player2 notice %player2 Its your shot! halt } :two inc %verac [ $+ [ $nick ] ] set %hit $r(20,35) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his verac leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his verac leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot set %shot %player1 notice %player1 Its your shot! } } on *:TEXT:!barrage:#: { if ($nick == %player1) && (%shot == %player1) { goto one } elseif ($nick == %player2) && (%shot == %player2) { goto two } halt else { HALT } :one set %hit $r(1,30) set %freeze $r(1,2) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his ice barrage leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot set %shot %player2 notice %player2 Its your shot! $iif(%frez [ $+ [ %player2 ] ] == frozen,goto 2frozen) if (%freeze == 1) { set %frez [ $+ [ %player2 ] ] Frozen } else { set %frez [ $+ [ %player2 ] ] Not Frozen } :2frozen msg $chan $+ %player2 is %frez [ $+ [ %player2 ] ] halt } :two set %hit $r(1,30) set %freeze $r(1,2) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his ice barrage leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot set %shot %player1 notice %player1 Its your shot! $iif(%frez [ $+ [ %player1 ] ] == frozen,goto 1frozen) if (%freeze == 1) { set %frez [ $+ [ %player1 ] ] Frozen } else { set %frez [ $+ [ %player1 ] ] Not Frozen } :1frozen msg $chan $+ %player1 is %frez [ $+ [ %player1 ] ] } } on *:TEXT:!guthans:#: { if ($nick == %player1) && (%shot == %player1) { $iif(%frez [ $+ [ %player1 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto one) $iif($r(1,2) == 1,1unfroz,1froz) HALT goto one } elseif ($nick == %player2) && (%shot == %player2) { $iif(%frez [ $+ [ %player2 ] ] == Frozen,msg $chan $+ $nick attempts to break out of his ice cube,goto two) $iif($r(1,2) == 1,2unfroz,2froz) HALT goto two } halt else { HALT } :one set %hit $r(1,30) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his guthans spear leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his guthans spear leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot $iif($r(1,3) == 1,1healed) set %shot %player2 notice %player2 Its your shot! halt } :two set %hit $r(0,30) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his guthans spear leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his guthans spear leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot $iif($r(1,3) == 1,2healed) set %shot %player1 notice %player1 Its your shot! } } on *:TEXT:!blood:#: { if ($nick == %player1) && (%shot == %player1) { goto one } elseif ($nick == %player2) && (%shot == %player2) { goto two } halt else { HALT } :one set %hit $r(1,28) if (%hit > %hp2) { set %hit %hp2 dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his blood barrage leaving $+ %player2 with 0hp! inc %kill [ $+ [ %player1 ] ] inc %death [ $+ [ %player2 ] ] /dmoff } if (%hit < %hp2) { dec %hp2 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp2))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp2))))) msg $chan $+ $nick hits a %hit on $+ %player2 with his blood barrage leaving $+ %player2 with %hp2 $+ hp! Its now $+ %Player2 $+ 's shot $iif($r(1,3) == 1,1healed) set %shot %player2 notice %player2 Its your shot! halt } :two set %hit $r(0,30) if (%hit > %hp1) { set %hit %hp1 dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his blood barrage leaving $+ %player1 with 0hp! inc %kill [ $+ [ %player2 ] ] inc %death [ $+ [ %player1 ] ] /dmoff } if (%hit < %hp1) { dec %hp1 %hit msg $chan $+($chr(3),9,$chr(44),09,$str(-,$floor($calc(20/99*%hp1))),$chr(3),04,$chr(44),04,$str(-,$ceil($calc(20/99*(99-%hp1))))) msg $chan $+ $nick hits a %hit on $+ %player1 with his blood barrage leaving $+ %player1 with %hp1 $+ hp! Its now $+ %Player1 $+ 's shot $iif($r(1,3) == 1,2healed) set %shot %player1 notice %player1 Its your shot! } } alias dmoff { unset %frez [ $+ [ %player1 ] ] unset %frez [ $+ [ %player2 ] ] unset %verac [ $+ [ %player1 ] ] unset %verac [ $+ [ %player2 ] ] unset %dharok [ $+ [ %player1 ] ] unset %dharok [ $+ [ %player2 ] ] unset %dbow [ $+ [ %player1 ] ] unset %dds [ $+ [ %player1 ] ] unset %dbow [ $+ [ %player2 ] ] unset %dds [ $+ [ %player2 ] ] unset %dm unset %player1 unset %Player2 unset %r unset %shot unset %hp1 unset %hp2 unset %turn unset %hit } alias 1froz { set %shot %player2 msg $chan $+ $nick fails and it is now %Player2 $+ 's turn notice %player2 Its your shot! } alias 2froz { set %shot %player1 msg $chan $+ $nick fails and it is now %Player1 $+ 's turn notice %player1 Its your shot! } alias 1unfroz { msg $chan $+ $nick Has broken out of his ice cube and may keep fighting unset %frez [ $+ [ %player1 ] ] } alias 2unfroz { msg $chan $+ $nick Has broken out of his ice cube and may keep fighting unset %frez [ $+ [ %player2 ] ] } alias 2healed { msg $chan $+ %player2 has healed %hit hp! set %hp2 $calc(%hp2 + %hit) if (%hp2 > 99) { set %hp2 99 } } alias 1healed { msg $chan $+ %player1 has healed %hit hp! set %hp1 $calc(%hp1 + %hit) if (%hp1 > 99) { set %hp1 99 } } on *:TEXT:!offdm:#: { dmoff } on *:TEXT:!score*:#: { $iif($2 == $null,set %person $nick,set %person $2) $iif(%kill [ $+ [ %person ] ] == $null,set %ki 0,set %ki %kill [ $+ [ %person ] ]) $iif(%death [ $+ [ %person ] ] == $null,set %de 0,set %de %death [ $+ [ %person ] ]) msg $chan %person has won %ki times and lost %de times and wins $round($calc(100/(%ki + %de)*%ki),n) $+ % of the time. }