function ENT:TestSpinAngles() local phys = self:GetPhysicsObject() phys:Sleep() phys:EnableGravity(false) self:SetPos(self:GetPos() + Vector(0,0,200)) for i=1,50 do phys:AddAngleVelocity(Angle(0,0, 1 * self.TurnSpeed * frametime * -66)) end phys:Sleep() for i=1,50 do phys:AddAngleVelocity(Angle(0, 1 * self.TurnSpeed * frametime * -66,0)) end phys:Sleep() for i=1,50 do phys:AddAngleVelocity(Angle(1 * self.TurnSpeed * frametime * -66,0,0)) end phys:EnableGravity(true) end