#include #define yellow 0xFFFF00AA #define green 0x33FF33AA #define red 0xFF0000AA #define white 0xFFFFFFAA #define pink 0xCCFF00FFAA #define blue 0x00FFFFAA #define grey 0xC0C0C0AA static Menu:getcar; //============================================================================== getcar = CreateMenu("~g~getcar ~w~Administration",1,125,150,300); if(IsValidMenu(getcar)) { SetMenuColumnHeader(getcar, 0, "Select a car to give yourself:"); AddMenuItem(getcar,0,"Infernus"); AddMenuItem(getcar,0,"NRG500"); AddMenuItem(getcar,0,"Monster Truck"); AddMenuItem(getcar,0,"Bandito"); AddMenuItem(getcar,0,"RC Car"); AddMenuItem(getcar,0,"Phoenix"); AddMenuItem(getcar,0,"Rhino"); AddMenuItem(getcar,0,"Cheetah"); AddMenuItem(getcar,0,"Sultan"); AddMenuItem(getcar,0,"Hunter"); AddMenuItem(getcar,0,"Vortex"); AddMenuItem(getcar,0,"Hydra"); //============================================================================== public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == getcar) { new car[20],Float:X,Float:Y,Float:Z,Float:Angle,id,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); switch(row) { case 0: car = "Infernus", id = 411; case 1: car = "NRG500", id = 522; case 2: car = "Monster Truck", id = 444; case 3: car = "Bandito", id = 568; case 4: car = "RC Car", id = 441; case 5: car = "Phoenix", id = 603; case 6: car = "Rhino", id = 432; case 7: car = "Cheetah", id = 415; case 8: car = "Sultan", id = 560; case 9: car = "Hunter", id = 425; case 10: car = "Vortex", id = 539; case 11: car = "Hydra", id = 520; case 12: car = "Cheetah", id = 415; } new string[256]; format(string,sizeof(string),"You have selected \'%s\'.",car); SendClientMessage(playerid,yellow,string); carid = CreateVehicle(id,X,Y,Z,Angle,-1,-1,50000); PutPlayerInVehicle(playerid,carid,0); TogglePlayerControllable(playerid,true); if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid)); SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid)); } return 1; } //============================================================================== public OnPlayerExitedMenu(playerid) { new Menu:Current = GetPlayerMenu(playerid); HideMenuForPlayer(Current,playerid); return TogglePlayerControllable(playerid,true); }