//@cc_on //@set @debug(off) import System.Drawing; import System.Windows.Forms; import Trans2D; import Microsoft.DirectX; import Microsoft.DirectX.Direct3D; import Kernel; package Mygame { /// /// class myScriptQuad extends Kernel.ScriptQuad { /// /// public function myScriptQuad(d : Microsoft.DirectX.Direct3D.Device, name : System.String, subtex : Trans2D.SubTex) { super(d, name, subtex); this.X = 0; this.Y = 0; } } }