//@cc_on
//@set @debug(off)
import System.Drawing;
import System.Windows.Forms;
import Trans2D;
import Microsoft.DirectX;
import Microsoft.DirectX.Direct3D;
import Kernel;
package Mygame {
///
///
class myScriptQuad extends Kernel.ScriptQuad {
///
///
public function myScriptQuad(d : Microsoft.DirectX.Direct3D.Device, name : System.String, subtex : Trans2D.SubTex) {
super(d, name, subtex);
this.X = 0;
this.Y = 0;
}
}
}