//----------------------------------[MakeGun]------------------------------------------------ if(strcmp(cmd, "/makegun", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, 0x800000FF, "USAGE: /makegun [PlayerID/PartOfName] [WeaponID] [Ammo]"); SendClientMessage(playerid, 0xC0C0C0FF, "!__________Gun Price's__________!"); SendClientMessage(playerid, 0x00FF00FF, "!Gun1**: (22)9Mm (23)SdPistol (24)Eagle"); //Pistol's SendClientMessage(playerid, 0x00FF00FF, "!Gun2**: (29)Mp5"); //SMG SendClientMessage(playerid, 0x00FF00FF, "!Gun3**: (25)Shotgun"); //Shotgun SendClientMessage(playerid, 0x00FF00FF, "!Gun4**: (31)M4 (30)Ak47 (33)Rifle"); //Rifle's SendClientMessage(playerid, 0x00FF00FF, "!Gun5**: (41)Spray (4)Knife"); //Melee SendClientMessage(playerid, 0x00FFFFFF, "!This Menu By Kenji_Fang"); //cRedit SendClientMessage(playerid, 0xC0C0C0FF, "!__________The-End__________!"); return 1; } new playa; new gun; new ammo; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); gun = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid, 0x800000FF, "USAGE: /makegun [PlayerID/PartOfName] [WeaponID] [Ammo]"); SendClientMessage(playerid, 0xC0C0C0FF, "!__________Gun Price's__________!"); SendClientMessage(playerid, 0x00FF00FF, "!Gun1**: (22)9Mm (23)SdPistol (24)Eagle"); //Pistol's SendClientMessage(playerid, 0x00FF00FF, "!Gun2**: (29)Mp5"); //SMG SendClientMessage(playerid, 0x00FF00FF, "!Gun3**: (25)Shotgun"); //Shotgun SendClientMessage(playerid, 0x00FF00FF, "!Gun4**: (31)M4 (30)Ak47 (33)Rifle"); //Rifle's SendClientMessage(playerid, 0x00FF00FF, "!Gun5**: (41)Spray (4)Knife~"); //Melee SendClientMessage(playerid, 0x00FFFFFF, "!This Menu By Kenji_Fang"); //cRedit SendClientMessage(playerid, 0xC0C0C0FF, "!__________The-End__________!"); return 1; } if(gun < 1||gun > 46||gun==1||gun==2||gun==3||gun==5||gun==6||gun==7||gun==8||gun==9||gun==10||gun==11||gun==12||gun==13||gun==14||gun==15||gun==16||gun==17||gun==18||gun==21||gun==26||gun==27||gun==28||gun==32||gun==34||gun==35||gun==36||gun==37||gun==38||gun==39||gun==40||gun==42||gun==43||gun==44||gun==45||gun==46) { SendClientMessage(playerid, 0x800000FF, "________-Sorry,Wrong WeaponID-________"); return 1; } tmp = strtok(cmdtext, idx); ammo = strval(tmp); if(ammo <1||ammo > 10000) { SendClientMessage(playerid, 0x800000FF, "___-???How Bulletd Do You Want To Sell???-___"); SendClientMessage(playerid, 0x800000FF, "______________-???[1-10,000]???-_____________"); SendClientMessage(playerid, 0x800000FF, "___-???[This Is Command By Kenji_Fang]???-___"); return 1; } if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { GivePlayerWeapon(playa, gun, ammo); GameTextForPlayer(playa, "~g~You Got New ~w~Gun!!!", 1500, 5); GameTextForPlayer(playerid, "~g~You Make New ~w~Gun!!!", 1500, 4); SendClientMessage(playerid, 0x800080FF, "**Boss: Nice Job,Now Sell More Gun's"); } } } else { SendClientMessage(playerid, 0x800000FF, "_-You Can't Use To This Command You Are Not LCN/Brigada/Hitman-_!"); } } return 1; } //----------------------------------[The-End]------------------------------------------------