tremulous 1.1.0 linux-x86 Dec 1 2007 ----- FS_Startup ----- Current search path: /home/lbleo/.tremulous/base /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) /usr/share/games/tremulous/base /usr/games/bin/base ---------------------- 2080 files in pk3 files execing default.cfg couldn't exec autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW! Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW! GL_VERSION: 1.5.8 NVIDIA 96.43.01 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_sh ading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB _texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_t exture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_A RB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_wi ndow_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bl end_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_ EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_ packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_poin t_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp ecular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_textur e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_ texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropi c GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_ve rtex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffe r_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_e xponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS _multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "dsp". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x8ac21b8 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 779 milli seconds UI menu load time = 56 milli seconds UI menu load time = 52 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: mass.homenetwork Alias: mass Alias: localhost IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) Scanning for servers on the local network... trying levelshots/.TGA... 0 servers listed in browser with 0 players. Requesting servers from the master... CL_ServersResponsePacket 195 servers parsed (total 195) CL_ServersResponsePacket 43 servers parsed (total 238) trying levelshots/hamunaptra.TGA... 54 servers listed in browser with 571 players. 184 servers not listed due to packet loss or pings higher than 800 Resolving master.tremulous.net master.tremulous.net resolved to 208.116.49.110:30710 67.18.156.43:30720 resolved to 67.18.156.43:30720 ----- FS_Startup ----- Current search path: /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) on the pure list /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) on the pure list /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) on the pure list /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) on the pure list /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) on the pure list /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) on the pure list /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) on the pure list /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) on the pure list /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) on the pure list /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) on the pure list /home/lbleo/.tremulous/base /usr/share/games/tremulous/base /usr/games/bin/base handle 1: sound/ui/heartbeat.wav ---------------------- 4160 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW! GL_VERSION: 1.5.8 NVIDIA 96.43.01 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_sh ading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB _texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_t exture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_A RB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_wi ndow_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bl end_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_ EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_ packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_poin t_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp ecular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_textur e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_ texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropi c GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_ve rtex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffe r_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_e xponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS _multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 820 milli seconds UI menu load time = 55 milli seconds UI menu load time = 51 milli seconds Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets VM file cgame compiled to 1341806 bytes of code cgame loaded in 34239040 bytes on the hunk UI menu load time = 147 milli seconds Received signal 11, exiting... ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Shutdown tty console