glClear(GL_COLOR_BUFFER_BIT); float z = 1.0; float w = 0.5; glColor3f(1.0, 1.0, 0.0); glBegin(GL_POLYGON); glVertex3f(w, w, z); glVertex3f(w, -w, z); glVertex3f(-w, -w, z); glVertex3f(-w, w, z); glEnd(); glFlush();